My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Flying Machine Hog Rider Guards
Zap
Flying Machine Guards
Barbarian Barrel
Valkyrie Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Flying Machine Guards
Royal Delivery
Valkyrie Flying Machine Hog Rider Guards Electro Wizard
Fireball
Flying Machine Hog Rider Electro Wizard
Poison
Flying Machine Guards Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Valkyrie Flying Machine Hog Rider Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Valkyrie Flying Machine

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Flying Machine Electro Wizard
Flying Machine
Valkyrie Hog Rider Mega Knight
Hog Rider
Valkyrie Rage Flying Machine Guards Poison Electro Wizard Mega Knight
Rage
Hog Rider Electro Wizard
Guards
Hog Rider
Poison
Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Rage Mega Knight
Mega Knight
Flying Machine Hog Rider Poison Electro Wizard

Defense Synergies 0 10

Valkyrie
Flying Machine Electro Wizard
Flying Machine
Valkyrie Guards Electro Wizard Mega Knight
Hog Rider
Rage
Guards
Flying Machine Poison Electro Wizard
Poison
Guards Electro Wizard Mega Knight
Electro Wizard
Valkyrie Flying Machine Guards Poison Mega Knight
Mega Knight
Flying Machine Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Electro Wizard
Valkyrie Flying Machine Electro Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Mega Knight
Valkyrie Poison Mega Knight
Valkyrie Flying Machine Guards Electro Wizard Mega Knight
Electro Wizard Flying Machine Poison
Valkyrie Flying Machine Poison Electro Wizard Mega Knight
Guards Valkyrie Electro Wizard Mega Knight
Valkyrie Guards Poison Electro Wizard Flying Machine Mega Knight
Flying Machine Poison Electro Wizard
Mega Knight Valkyrie Flying Machine Guards Electro Wizard
Valkyrie Mega Knight Guards Poison Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Valkyrie Poison Electro Wizard
Mega Knight Valkyrie Flying Machine Guards Electro Wizard
Valkyrie Poison Flying Machine Guards Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Flying Machine Guards Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Electro Wizard
Poison Electro Wizard Valkyrie Flying Machine Mega Knight
Guards Mega Knight Valkyrie Electro Wizard
Valkyrie Guards Mega Knight Electro Wizard
Valkyrie Guards Mega Knight
Poison Flying Machine Electro Wizard
Guards Valkyrie Flying Machine Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Flying Machine Poison
Guards
Mega Knight Valkyrie Flying Machine Guards
Mega Knight Valkyrie Guards Poison Electro Wizard
Mega Knight Valkyrie Guards
Valkyrie Flying Machine Mega Knight
Guards Electro Wizard Valkyrie Flying Machine Poison
Valkyrie Poison Mega Knight Flying Machine Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Flying Machine Guards
Poison Flying Machine Electro Wizard
Flying Machine Poison
Valkyrie Flying Machine Guards Poison
Poison Valkyrie Mega Knight
Poison Flying Machine
Flying Machine Poison
Poison Flying Machine
Poison Flying Machine
Guards Poison Electro Wizard
Poison Valkyrie Flying Machine Electro Wizard
Poison Flying Machine
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison Mega Knight
Poison
Flying Machine Poison Electro Wizard Mega Knight
Valkyrie Flying Machine Poison Mega Knight
Poison Mega Knight
Poison
Flying Machine Poison
Poison Valkyrie Mega Knight
Poison Flying Machine Electro Wizard
Flying Machine Poison Mega Knight
Poison
Poison Flying Machine Electro Wizard
Electro Wizard Flying Machine Guards Poison
Poison Mega Knight
Poison Electro Wizard
Mega Knight
Poison
Electro Wizard Flying Machine Guards
Poison Flying Machine Electro Wizard
Poison Valkyrie Flying Machine Electro Wizard Mega Knight
Flying Machine Poison
Poison
Flying Machine Mega Knight
Flying Machine Guards Poison Electro Wizard
Flying Machine Poison Electro Wizard
Poison Flying Machine Electro Wizard Mega Knight
Mega Knight

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