My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Rune Giant Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Furnace Miner
Zap
Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Valkyrie Furnace Ice Wizard
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Valkyrie Miner Ice Wizard
Fireball
Goblin Gang Furnace Ice Wizard
Poison
Goblin Gang Furnace Ice Wizard
Lightning
Valkyrie Furnace Ice Wizard
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rune Giant Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Void Miner Ice Wizard Valkyrie Furnace Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Void Miner Ice Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Valkyrie
Valkyrie
Goblin Gang Furnace
Furnace
Miner Valkyrie
Void
Rune Giant
Ice Wizard
Miner
Goblin Gang Furnace Mega Knight
Ice Wizard
Rune Giant
Mega Knight
Miner

Defense Synergies 0 9

Goblin Gang
Valkyrie Furnace Miner Ice Wizard
Valkyrie
Goblin Gang Furnace Ice Wizard
Furnace
Goblin Gang Valkyrie Ice Wizard
Void
Rune Giant
Miner
Goblin Gang Mega Knight
Ice Wizard
Goblin Gang Valkyrie Furnace Mega Knight
Mega Knight
Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Void
Goblin Gang Valkyrie Furnace Ice Wizard Mega Knight
Goblin Gang Furnace Mega Knight Valkyrie Void Ice Wizard
Goblin Gang Valkyrie Furnace Ice Wizard Mega Knight
Valkyrie Mega Knight
Goblin Gang Valkyrie Furnace Ice Wizard Mega Knight
Furnace Goblin Gang Void Ice Wizard
Valkyrie Void Mega Knight
Goblin Gang Furnace Ice Wizard
Goblin Gang Valkyrie Miner Ice Wizard Mega Knight
Goblin Gang Valkyrie Ice Wizard Furnace Mega Knight
Goblin Gang Furnace Ice Wizard
Furnace Mega Knight Goblin Gang Valkyrie Ice Wizard
Valkyrie Mega Knight Goblin Gang Furnace
Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight
Mega Knight Goblin Gang Valkyrie Furnace
Valkyrie Mega Knight Goblin Gang Furnace Ice Wizard
Valkyrie Furnace Ice Wizard Mega Knight
Goblin Gang Valkyrie Mega Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Furnace Void
Void Goblin Gang Valkyrie Miner Mega Knight
Goblin Gang Mega Knight Valkyrie Furnace
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Mega Knight
Furnace Goblin Gang Ice Wizard
Goblin Gang Valkyrie Furnace Void Ice Wizard
Mega Knight Valkyrie
Void Mega Knight Valkyrie
Goblin Gang
Mega Knight Valkyrie
Mega Knight Valkyrie Void
Mega Knight Goblin Gang Valkyrie
Valkyrie Furnace Mega Knight
Goblin Gang Valkyrie Furnace
Valkyrie Mega Knight Ice Wizard
Furnace Void Ice Wizard
Void Ice Wizard Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie
Void Miner Ice Wizard
Void Miner
Valkyrie Void
Valkyrie Furnace Mega Knight
Furnace Ice Wizard
Furnace
Ice Wizard
Void Miner
Goblin Gang Void
Void Miner Valkyrie
Void
Void Miner
Void
Furnace
Furnace
Furnace Mega Knight
Void Mega Knight
Valkyrie Void Miner Mega Knight
Void Mega Knight
Void
Void
Void
Valkyrie Furnace Ice Wizard Mega Knight
Void Miner Ice Wizard
Void Miner Mega Knight
Void Miner
Furnace Void Ice Wizard
Void
Void
Void Miner Mega Knight
Void
Mega Knight
Goblin Gang Void
Ice Wizard
Void Miner Goblin Gang Valkyrie Mega Knight
Void
Mega Knight
Goblin Gang
Void
Void Miner Mega Knight
Void Mega Knight
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: