My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Furnace Wizard Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram Furnace
Zap
Bats Goblin Gang Battle Ram Furnace
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Furnace Wizard Royal Ghost Electro Wizard
The Log
Goblin Gang Battle Ram Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Valkyrie Battle Ram Wizard Royal Ghost Electro Wizard
Fireball
Goblin Gang Battle Ram Furnace Wizard Electro Wizard
Poison
Bats Goblin Gang Furnace Wizard Electro Wizard
Lightning
Valkyrie Battle Ram Furnace Wizard Electro Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Royal Ghost Valkyrie Battle Ram Furnace Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Royal Ghost Valkyrie

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram
Goblin Gang
Valkyrie Battle Ram Royal Ghost
Valkyrie
Bats Goblin Gang Battle Ram Furnace Wizard Royal Ghost Electro Wizard
Battle Ram
Bats Goblin Gang Valkyrie Furnace Royal Ghost Electro Wizard
Furnace
Valkyrie Battle Ram Royal Ghost
Wizard
Valkyrie Royal Ghost
Royal Ghost
Goblin Gang Valkyrie Battle Ram Furnace Wizard Electro Wizard
Electro Wizard
Valkyrie Battle Ram Royal Ghost

Defense Synergies 0 13

Bats
Valkyrie Electro Wizard
Goblin Gang
Valkyrie Furnace Electro Wizard
Valkyrie
Bats Goblin Gang Furnace Wizard Electro Wizard
Battle Ram
Furnace
Goblin Gang Valkyrie Royal Ghost Electro Wizard
Wizard
Valkyrie Royal Ghost Electro Wizard
Royal Ghost
Furnace Wizard Electro Wizard
Electro Wizard
Bats Goblin Gang Valkyrie Furnace Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Bats Goblin Gang Valkyrie Furnace Electro Wizard
Goblin Gang Furnace Bats Valkyrie Electro Wizard
Bats Goblin Gang Valkyrie Furnace Electro Wizard
Valkyrie
Goblin Gang Bats Valkyrie Furnace Royal Ghost Electro Wizard
Bats Furnace Electro Wizard Goblin Gang Wizard
Valkyrie Electro Wizard
Goblin Gang Furnace
Goblin Gang Valkyrie Royal Ghost Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard Furnace Wizard Royal Ghost
Bats Goblin Gang Furnace Wizard Electro Wizard
Furnace Bats Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bats Goblin Gang Furnace Royal Ghost Electro Wizard
Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Electro Wizard
Wizard Bats Goblin Gang Valkyrie Furnace Electro Wizard
Bats Goblin Gang Valkyrie Furnace Wizard Royal Ghost Electro Wizard
Valkyrie Furnace Wizard Bats Royal Ghost Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard Royal Ghost Bats Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Furnace Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Valkyrie Wizard Royal Ghost
Goblin Gang Bats Valkyrie Furnace Electro Wizard
Goblin Gang Valkyrie Bats Electro Wizard
Goblin Gang Valkyrie
Furnace Wizard Bats Goblin Gang Electro Wizard
Goblin Gang Bats Valkyrie Furnace Electro Wizard
Valkyrie
Electro Wizard Bats Valkyrie
Goblin Gang
Bats Valkyrie
Valkyrie Electro Wizard
Goblin Gang Valkyrie Wizard
Wizard Valkyrie Furnace
Goblin Gang Electro Wizard Bats Valkyrie Furnace
Bats Valkyrie Wizard Royal Ghost Electro Wizard
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Royal Ghost Electro Wizard
Valkyrie
Wizard Valkyrie Furnace
Wizard Bats Furnace
Furnace Wizard
Wizard
Wizard
Bats Goblin Gang Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Furnace
Furnace Wizard
Furnace Wizard
Bats
Wizard Electro Wizard
Valkyrie Wizard
Wizard
Valkyrie Furnace Wizard
Wizard Royal Ghost Electro Wizard
Wizard
Bats Furnace Wizard Electro Wizard
Electro Wizard Bats Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard Bats Goblin Gang
Wizard Electro Wizard
Goblin Gang Valkyrie Wizard Electro Wizard
Wizard
Bats Goblin Gang Electro Wizard
Bats Electro Wizard
Royal Ghost Electro Wizard
Wizard

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