My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Baby Dragon Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Guards Sparky
Giant Snowball
Goblin Barrel Guards Baby Dragon Witch
Zap
Goblin Barrel Guards Witch Sparky
Barbarian Barrel
Valkyrie Goblin Barrel Guards Witch Sparky
The Log
Goblin Barrel Guards Witch Sparky
Earthquake
Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Valkyrie Goblin Barrel Guards Baby Dragon Witch Sparky
Fireball
Goblin Barrel Baby Dragon Witch Sparky
Poison
Guards Witch Sparky
Lightning
Valkyrie Baby Dragon Witch Sparky
Rocket
Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Guards Valkyrie Baby Dragon Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Barrel Guards Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Giant Baby Dragon Witch Sparky
Giant
Rage Goblin Barrel Sparky Valkyrie Guards Baby Dragon Witch
Rage
Giant Witch Sparky
Goblin Barrel
Valkyrie Giant Guards Baby Dragon Sparky
Guards
Giant Goblin Barrel
Baby Dragon
Valkyrie Giant Goblin Barrel Witch Sparky
Witch
Rage Valkyrie Giant Baby Dragon
Sparky
Giant Rage Valkyrie Goblin Barrel Baby Dragon

Defense Synergies 0 7

Valkyrie
Baby Dragon Witch Sparky
Giant
Rage
Goblin Barrel
Guards
Baby Dragon Witch Sparky
Baby Dragon
Valkyrie Guards Witch
Witch
Valkyrie Guards Baby Dragon
Sparky
Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Sparky
Sparky Valkyrie Witch
Witch Sparky Valkyrie
Witch Sparky Valkyrie Guards
Valkyrie Sparky
Valkyrie Guards Baby Dragon
Baby Dragon Witch
Valkyrie Baby Dragon Sparky
Witch Sparky
Guards Valkyrie Sparky
Valkyrie Guards Witch Baby Dragon
Baby Dragon Witch
Sparky Valkyrie Guards Witch
Valkyrie Sparky Guards Baby Dragon Witch
Sparky
Sparky
Sparky Valkyrie Witch
Valkyrie Guards Baby Dragon Witch
Valkyrie Baby Dragon Witch Guards
Sparky
Valkyrie Guards Baby Dragon Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch Sparky
Valkyrie Baby Dragon
Guards Valkyrie Witch Sparky
Valkyrie Guards Sparky
Valkyrie Guards Witch Sparky
Baby Dragon Witch
Guards Sparky Valkyrie Witch
Valkyrie Sparky
Valkyrie Baby Dragon Witch Sparky
Witch Guards Sparky
Valkyrie Guards Witch Sparky
Valkyrie Guards
Valkyrie Guards Witch Sparky
Valkyrie Baby Dragon Witch Sparky
Guards Witch Sparky Valkyrie Baby Dragon
Valkyrie Baby Dragon Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Valkyrie Guards Sparky
Valkyrie Baby Dragon Sparky
Baby Dragon Witch
Baby Dragon Witch Sparky
Baby Dragon
Guards Sparky
Valkyrie Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Witch Sparky
Baby Dragon Sparky
Sparky
Sparky
Baby Dragon Sparky
Valkyrie Baby Dragon Witch
Baby Dragon Sparky
Sparky
Baby Dragon
Valkyrie Baby Dragon Witch Sparky
Witch
Baby Dragon Witch Sparky
Baby Dragon Witch Sparky
Baby Dragon Sparky
Baby Dragon Witch Sparky
Guards Witch
Sparky
Sparky
Sparky
Sparky
Sparky
Guards Witch
Baby Dragon Witch
Valkyrie Baby Dragon Sparky
Baby Dragon
Sparky
Sparky
Guards Baby Dragon Witch Sparky
Witch
Baby Dragon Witch Sparky
Sparky
Sparky

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