My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Baby Dragon Witch Balloon Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Balloon
Giant Snowball
Skeleton Army Baby Dragon Witch Balloon Little Prince
Zap
Skeleton Army Witch Balloon Little Prince
Barbarian Barrel
Valkyrie Skeleton Army Witch Electro Wizard Little Prince
The Log
Skeleton Army Witch Little Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Little Prince
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Witch Balloon Electro Wizard Little Prince
Fireball
Skeleton Army Baby Dragon Witch Balloon Electro Wizard Little Prince
Poison
Skeleton Army Witch Balloon Electro Wizard Little Prince
Lightning
Valkyrie Baby Dragon Witch Balloon Electro Wizard Little Prince
Rocket
Valkyrie Witch Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Little Prince Valkyrie Baby Dragon Electro Wizard Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Little Prince Valkyrie Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Giant Baby Dragon Witch Electro Wizard Little Prince
Giant
Valkyrie Baby Dragon Witch Balloon Electro Wizard Little Prince
Skeleton Army
Baby Dragon
Valkyrie Giant Witch Balloon Electro Wizard
Witch
Valkyrie Giant Baby Dragon
Balloon
Valkyrie Giant Baby Dragon Electro Wizard Little Prince
Electro Wizard
Valkyrie Giant Baby Dragon Balloon
Little Prince
Valkyrie Giant Balloon

Defense Synergies 0 9

Valkyrie
Baby Dragon Witch Electro Wizard Little Prince
Giant
Skeleton Army
Electro Wizard
Baby Dragon
Valkyrie Witch Little Prince
Witch
Valkyrie Baby Dragon Electro Wizard
Balloon
Electro Wizard
Valkyrie Skeleton Army Witch Little Prince
Little Prince
Valkyrie Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Valkyrie Baby Dragon Electro Wizard
Electro Wizard Baby Dragon Witch Little Prince
Valkyrie Baby Dragon Electro Wizard
Witch Skeleton Army
Skeleton Army Valkyrie Electro Wizard Little Prince
Valkyrie Skeleton Army Witch Electro Wizard Baby Dragon
Baby Dragon Witch Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Baby Dragon Witch Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Skeleton Army Baby Dragon Witch Electro Wizard Little Prince
Valkyrie Baby Dragon Witch Electro Wizard Little Prince
Electro Wizard
Valkyrie Skeleton Army Baby Dragon Witch Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Electro Wizard
Electro Wizard Valkyrie Baby Dragon
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Electro Wizard
Valkyrie Skeleton Army Witch
Baby Dragon Witch Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Electro Wizard Valkyrie Baby Dragon Little Prince
Valkyrie Baby Dragon Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Electro Wizard
Valkyrie Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Baby Dragon Electro Wizard
Valkyrie Baby Dragon Witch Little Prince
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch Little Prince
Witch
Baby Dragon Witch Electro Wizard
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch Electro Wizard Little Prince
Electro Wizard Witch
Electro Wizard
Electro Wizard Skeleton Army Witch
Baby Dragon Witch Electro Wizard
Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon Witch Electro Wizard
Witch Electro Wizard
Baby Dragon Witch Electro Wizard Little Prince

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