My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Goblin Hut Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Skeleton Army
Giant Snowball
Goblin Hut Goblin Barrel Skeleton Army Baby Dragon Witch Princess
Zap
Goblin Hut Goblin Barrel Skeleton Army Witch Princess
Barbarian Barrel
Elixir Golem Valkyrie Goblin Hut Goblin Barrel Skeleton Army Witch Princess
The Log
Elixir Golem Goblin Hut Goblin Barrel Skeleton Army Witch Princess
Earthquake
Elixir Golem Goblin Hut Goblin Barrel Skeleton Army Witch
Arrows
Goblin Hut Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Elixir Golem Valkyrie Goblin Hut Goblin Barrel Skeleton Army Baby Dragon Witch Princess
Fireball
Elixir Golem Goblin Hut Goblin Barrel Skeleton Army Baby Dragon Witch Princess
Poison
Elixir Golem Goblin Hut Skeleton Army Witch Princess
Lightning
Valkyrie Goblin Hut Baby Dragon Witch
Rocket
Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Barrel Skeleton Army Princess Valkyrie Baby Dragon Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Elixir Golem Goblin Barrel Skeleton Army Princess

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Goblin Hut Goblin Barrel Baby Dragon Witch
Valkyrie
Goblin Barrel Goblin Hut Baby Dragon Witch
Goblin Hut
Elixir Golem Valkyrie Goblin Barrel Baby Dragon
Goblin Barrel
Valkyrie Elixir Golem Goblin Hut Skeleton Army Baby Dragon Princess
Skeleton Army
Goblin Barrel
Baby Dragon
Elixir Golem Valkyrie Goblin Hut Goblin Barrel Witch
Witch
Elixir Golem Valkyrie Baby Dragon
Princess
Goblin Barrel

Defense Synergies 0 8

Elixir Golem
Valkyrie
Goblin Hut Baby Dragon Witch Princess
Goblin Hut
Valkyrie Skeleton Army Baby Dragon
Goblin Barrel
Skeleton Army
Goblin Hut Princess
Baby Dragon
Valkyrie Goblin Hut Witch
Witch
Valkyrie Baby Dragon
Princess
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Baby Dragon
Skeleton Army Valkyrie Goblin Hut Witch
Goblin Hut Skeleton Army Witch Valkyrie
Goblin Hut Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army Princess
Skeleton Army Valkyrie Baby Dragon
Goblin Hut Baby Dragon Witch Princess
Valkyrie Baby Dragon
Witch Goblin Hut Skeleton Army Princess
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Goblin Hut Baby Dragon Princess
Goblin Hut Baby Dragon Witch Princess
Goblin Hut Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Goblin Hut Baby Dragon Witch Princess
Skeleton Army Goblin Hut
Skeleton Army Goblin Hut
Valkyrie Goblin Hut Skeleton Army Witch
Valkyrie Goblin Hut Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Goblin Hut Princess
Goblin Hut
Valkyrie Skeleton Army Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Hut Witch
Valkyrie Baby Dragon
Skeleton Army Valkyrie Goblin Hut Witch
Valkyrie Skeleton Army
Valkyrie Goblin Hut Skeleton Army Witch
Goblin Hut Baby Dragon Witch Princess
Skeleton Army Valkyrie Goblin Hut Witch
Valkyrie Skeleton Army
Valkyrie Goblin Hut Skeleton Army Baby Dragon Witch
Witch Goblin Hut Skeleton Army
Valkyrie Goblin Hut Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Witch Princess
Goblin Hut Skeleton Army Witch Valkyrie Baby Dragon
Valkyrie Goblin Hut Baby Dragon Witch Princess
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon
Baby Dragon Princess
Goblin Hut Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Baby Dragon Witch Princess
Baby Dragon Witch Princess
Baby Dragon Princess
Valkyrie Princess
Baby Dragon Princess
Goblin Hut Baby Dragon Princess
Baby Dragon Princess
Princess Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Witch Princess
Goblin Hut Baby Dragon Princess
Baby Dragon Princess
Valkyrie Baby Dragon Witch Princess
Baby Dragon
Princess
Baby Dragon
Valkyrie Baby Dragon Witch Princess
Witch
Baby Dragon Witch Princess
Baby Dragon Witch Princess
Baby Dragon
Baby Dragon Witch Princess
Goblin Hut Witch
Princess
Princess
Goblin Hut Skeleton Army Witch Princess
Baby Dragon Witch Princess
Valkyrie Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Witch Princess
Witch Princess
Baby Dragon Witch Princess

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