My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Demolisher Giant Skeleton Electro Wizard Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Giant Skeleton Electro Wizard
The Log
Goblin Demolisher Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Goblin Demolisher Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon Mother Witch
Fireball
Skeleton Army Electro Wizard Inferno Dragon Mother Witch
Poison
Skeleton Army Electro Wizard Mother Witch
Lightning
Valkyrie Electro Wizard Inferno Dragon Mother Witch
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Goblin Demolisher Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Demolisher Skeleton Army Giant Skeleton Inferno Dragon Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Goblin Demolisher Electro Wizard Inferno Dragon Mother Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Goblin Demolisher Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Demolisher Giant Skeleton Electro Wizard Mother Witch
Goblin Demolisher
Valkyrie Giant Skeleton
Skeleton Army
Giant Skeleton
Valkyrie Goblin Demolisher Electro Wizard Mother Witch
Electro Wizard
Valkyrie Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight
Mother Witch
Valkyrie Giant Skeleton Mega Knight
Mega Knight
Inferno Dragon Electro Wizard Mother Witch

Defense Synergies 0 11

Valkyrie
Electro Wizard Mother Witch
Goblin Demolisher
Skeleton Army
Giant Skeleton Electro Wizard Inferno Dragon
Giant Skeleton
Skeleton Army Electro Wizard Mother Witch
Electro Wizard
Valkyrie Skeleton Army Giant Skeleton Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Electro Wizard Mega Knight
Mother Witch
Valkyrie Giant Skeleton Mega Knight
Mega Knight
Electro Wizard Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Demolisher Electro Wizard
Skeleton Army Inferno Dragon Valkyrie Electro Wizard Mega Knight
Skeleton Army Mega Knight Valkyrie Giant Skeleton Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Valkyrie Electro Wizard Mega Knight
Valkyrie Goblin Demolisher Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Valkyrie Goblin Demolisher Electro Wizard Mother Witch Mega Knight
Electro Wizard Inferno Dragon
Valkyrie Giant Skeleton Electro Wizard Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Giant Skeleton Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Mother Witch Goblin Demolisher Giant Skeleton Mega Knight
Inferno Dragon Electro Wizard
Skeleton Army Mega Knight Valkyrie Giant Skeleton Electro Wizard
Valkyrie Skeleton Army Mega Knight Goblin Demolisher Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Skeleton Army Electro Wizard Inferno Dragon Mega Knight
Mega Knight Valkyrie Skeleton Army Electro Wizard
Valkyrie Mega Knight Goblin Demolisher Skeleton Army Electro Wizard
Valkyrie Goblin Demolisher Giant Skeleton Electro Wizard Inferno Dragon Mother Witch Mega Knight
Electro Wizard Inferno Dragon
Valkyrie Goblin Demolisher Skeleton Army Mega Knight Giant Skeleton Electro Wizard Mother Witch
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Giant Skeleton Electro Wizard
Electro Wizard Valkyrie Inferno Dragon Mega Knight
Skeleton Army Giant Skeleton Mega Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army Giant Skeleton Mega Knight Electro Wizard
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon Mega Knight
Mother Witch Goblin Demolisher Electro Wizard
Skeleton Army Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Valkyrie Skeleton Army Inferno Dragon
Giant Skeleton Electro Wizard Mega Knight Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Giant Skeleton
Skeleton Army Mega Knight Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Mega Knight Valkyrie
Valkyrie Goblin Demolisher Skeleton Army Mega Knight
Skeleton Army Electro Wizard Valkyrie Giant Skeleton Inferno Dragon
Valkyrie Mega Knight Giant Skeleton Electro Wizard Inferno Dragon Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Electro Wizard
Giant Skeleton
Valkyrie Giant Skeleton
Valkyrie Goblin Demolisher Mega Knight
Mother Witch
Goblin Demolisher
Goblin Demolisher
Electro Wizard
Valkyrie Electro Wizard
Goblin Demolisher
Goblin Demolisher Mega Knight
Goblin Demolisher Electro Wizard Mega Knight
Valkyrie Goblin Demolisher Mother Witch Mega Knight
Giant Skeleton Mega Knight
Goblin Demolisher Mother Witch Valkyrie Mega Knight
Inferno Dragon
Electro Wizard
Mega Knight
Electro Wizard Mother Witch
Electro Wizard
Mega Knight
Electro Wizard
Giant Skeleton Mega Knight
Electro Wizard Skeleton Army
Electro Wizard
Valkyrie Electro Wizard Mega Knight
Giant Skeleton
Mega Knight
Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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