My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Prince Inferno Dragon
Giant Snowball
Guards Clone Witch Inferno Dragon Lumberjack
Zap
Guards Clone Witch Prince Inferno Dragon
Barbarian Barrel
Valkyrie Guards Clone Witch Lumberjack
The Log
Guards Clone Witch Prince Lumberjack
Earthquake
Guards Clone Witch
Arrows
Guards Clone Witch
Royal Delivery
Valkyrie Guards Clone Witch Prince Inferno Dragon Lumberjack
Fireball
Clone Witch Inferno Dragon Lumberjack
Poison
Guards Clone Witch
Lightning
Valkyrie Witch Prince Inferno Dragon Lumberjack
Rocket
Valkyrie Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Clone Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Clone Valkyrie Inferno Dragon Lumberjack Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Clone Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Lumberjack Witch
Guards
Clone The Log Lumberjack
Clone
Guards Witch Inferno Dragon Lumberjack
Witch
Valkyrie Clone Prince Lumberjack
Prince
Valkyrie Witch The Log Lumberjack
The Log
Guards Prince Lumberjack
Inferno Dragon
Clone
Lumberjack
Valkyrie Guards Clone Witch Prince The Log

Defense Synergies 1 13

Valkyrie
Witch Prince The Log Lumberjack
Guards
Witch Prince The Log Lumberjack
Clone
Witch
Valkyrie Guards Prince The Log Lumberjack
Prince
The Log Valkyrie Guards Witch
The Log
Prince Valkyrie Guards Witch Inferno Dragon Lumberjack
Inferno Dragon
The Log
Lumberjack
Valkyrie Guards Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Inferno Dragon Lumberjack Valkyrie Witch Prince The Log
Witch Prince Lumberjack Valkyrie Inferno Dragon
Witch Prince Inferno Dragon Lumberjack Valkyrie Guards
Valkyrie Prince The Log Lumberjack
The Log Valkyrie Guards Lumberjack
Inferno Dragon Witch
Valkyrie The Log
Witch Inferno Dragon Prince Lumberjack
Guards Valkyrie Prince Lumberjack
Valkyrie Guards Witch The Log Lumberjack
Inferno Dragon Witch
Prince Lumberjack Valkyrie Guards Witch The Log
Valkyrie Guards Witch Prince The Log Lumberjack
Inferno Dragon Prince Lumberjack
Prince The Log Inferno Dragon Lumberjack
Valkyrie Witch Prince Lumberjack
Valkyrie Guards Witch Prince The Log Lumberjack
Valkyrie Witch The Log Guards Inferno Dragon Lumberjack
Prince Inferno Dragon Lumberjack
Valkyrie Guards Witch Prince The Log Lumberjack
Guards Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Witch Prince
Valkyrie Prince The Log Inferno Dragon Lumberjack
Guards Lumberjack Valkyrie Witch Prince The Log
Valkyrie Guards Prince Lumberjack The Log
Valkyrie Guards Witch Prince Inferno Dragon Lumberjack
Witch
Guards Prince Valkyrie Witch Lumberjack
Valkyrie Prince Inferno Dragon Lumberjack
Valkyrie Witch Prince The Log Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Valkyrie Guards Witch Prince Lumberjack
Valkyrie Guards Prince The Log
Prince Valkyrie Guards Witch Lumberjack
Valkyrie Witch
Guards Witch Valkyrie Prince The Log Inferno Dragon Lumberjack
Valkyrie Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
The Log
The Log
Valkyrie Guards Prince The Log
Valkyrie The Log
Witch
Witch The Log
The Log
The Log
Guards Prince Lumberjack
Valkyrie Prince The Log
The Log
Prince The Log
Witch The Log
The Log
Prince The Log
Valkyrie Witch The Log
Prince The Log
Prince The Log
The Log
The Log Valkyrie Witch
Witch Inferno Dragon
The Log Witch
Witch Prince The Log
The Log
Witch
Guards Witch
The Log
Prince
The Log
Guards Witch Prince
Witch
The Log
Valkyrie Prince Lumberjack
The Log
Prince
Guards Witch The Log
Witch
Witch Prince The Log
Prince Inferno Dragon

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