My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Skeleton Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Giant Skeleton Miner Inferno Dragon
Giant Snowball
Bats Hog Rider Goblin Barrel Miner Inferno Dragon Little Prince
Zap
Bats Goblin Barrel Inferno Dragon Little Prince
Barbarian Barrel
Valkyrie Goblin Barrel Giant Skeleton Little Prince
The Log
Hog Rider Goblin Barrel Giant Skeleton Little Prince
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Goblin Barrel Little Prince
Royal Delivery
Bats Valkyrie Hog Rider Goblin Barrel Giant Skeleton Miner Inferno Dragon Little Prince
Fireball
Hog Rider Goblin Barrel Inferno Dragon Little Prince
Poison
Bats Little Prince
Lightning
Valkyrie Inferno Dragon Little Prince
Rocket
Valkyrie Hog Rider Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Miner Little Prince Valkyrie Hog Rider Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Barrel Miner Little Prince

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Skeleton Miner Goblin Barrel Inferno Dragon
Valkyrie
Bats Hog Rider Goblin Barrel Giant Skeleton Little Prince
Hog Rider
Bats Valkyrie Goblin Barrel Giant Skeleton Little Prince
Goblin Barrel
Valkyrie Bats Hog Rider Giant Skeleton Miner
Giant Skeleton
Bats Valkyrie Hog Rider Goblin Barrel Miner
Miner
Bats Goblin Barrel Giant Skeleton Inferno Dragon
Inferno Dragon
Bats Miner
Little Prince
Valkyrie Hog Rider

Defense Synergies 0 5

Bats
Valkyrie Giant Skeleton Inferno Dragon
Valkyrie
Bats Little Prince
Hog Rider
Goblin Barrel
Giant Skeleton
Bats Little Prince
Miner
Inferno Dragon
Bats
Little Prince
Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Bats Valkyrie
Bats Valkyrie Giant Skeleton Inferno Dragon
Inferno Dragon Bats Valkyrie
Valkyrie Giant Skeleton
Bats Valkyrie
Bats Inferno Dragon Little Prince
Valkyrie Giant Skeleton
Inferno Dragon
Valkyrie Giant Skeleton Miner Little Prince
Bats Valkyrie Giant Skeleton
Inferno Dragon Bats
Bats Valkyrie Giant Skeleton
Valkyrie Bats
Inferno Dragon
Inferno Dragon
Bats Valkyrie
Bats Valkyrie Little Prince
Valkyrie Bats Giant Skeleton Inferno Dragon Little Prince
Inferno Dragon
Valkyrie Bats Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Valkyrie Miner Inferno Dragon
Giant Skeleton Bats Valkyrie
Valkyrie Giant Skeleton Bats
Giant Skeleton Valkyrie Inferno Dragon
Bats
Bats Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Inferno Dragon
Giant Skeleton Bats Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Valkyrie
Bats Valkyrie Giant Skeleton Inferno Dragon Little Prince
Bats Valkyrie Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Miner
Giant Skeleton Miner
Valkyrie Giant Skeleton
Valkyrie
Bats
Miner
Bats
Miner Valkyrie
Miner
Bats
Valkyrie Miner Little Prince
Giant Skeleton
Valkyrie Little Prince
Inferno Dragon
Miner
Miner
Miner
Bats Little Prince
Bats
Miner
Giant Skeleton
Bats
Miner Valkyrie
Giant Skeleton
Bats Giant Skeleton
Bats
Giant Skeleton Miner Little Prince
Inferno Dragon

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