My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Hunter
The Log
Hog Rider Goblin Barrel Skeleton Army Hunter
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Hog Rider Goblin Barrel Skeleton Army Baby Dragon Hunter
Fireball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Hunter
Poison
Skeleton Army Hunter
Lightning
Valkyrie Baby Dragon Hunter
Rocket
Valkyrie Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Hunter Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Valkyrie Hog Rider Baby Dragon Hunter Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Goblin Barrel Baby Dragon Hunter
Hog Rider
Valkyrie The Log Goblin Barrel Baby Dragon Hunter
Goblin Barrel
Valkyrie Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Valkyrie Hog Rider Goblin Barrel Electro Giant
Hunter
Valkyrie Hog Rider
Electro Giant
Baby Dragon
The Log
Hog Rider

Defense Synergies 0 6

Valkyrie
Baby Dragon Hunter The Log
Hog Rider
Goblin Barrel
Skeleton Army
The Log
Baby Dragon
Valkyrie The Log
Hunter
Valkyrie The Log
Electro Giant
The Log
Valkyrie Skeleton Army Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log
Skeleton Army Hunter Valkyrie The Log
Skeleton Army Hunter Valkyrie
Skeleton Army Hunter Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Baby Dragon Hunter
Hunter Baby Dragon
Valkyrie Baby Dragon Electro Giant The Log
Hunter Skeleton Army
Skeleton Army Valkyrie Hunter
Valkyrie Skeleton Army Baby Dragon Hunter Electro Giant The Log
Hunter Baby Dragon
Skeleton Army Hunter Valkyrie The Log
Valkyrie Skeleton Army Baby Dragon Hunter The Log
Skeleton Army Hunter
Skeleton Army Hunter Electro Giant The Log
Valkyrie Skeleton Army Hunter
Valkyrie Skeleton Army Baby Dragon Hunter The Log
Valkyrie Baby Dragon Hunter The Log
Hunter
Valkyrie Skeleton Army Baby Dragon Hunter Electro Giant The Log
Skeleton Army Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Giant
Valkyrie Baby Dragon Hunter The Log
Skeleton Army Valkyrie Hunter The Log
Valkyrie Skeleton Army Hunter The Log
Valkyrie Skeleton Army Hunter
Electro Giant Baby Dragon Hunter
Skeleton Army Valkyrie Hunter
Valkyrie Skeleton Army Hunter
Valkyrie Skeleton Army Baby Dragon The Log
Skeleton Army
Valkyrie Hunter
Skeleton Army Valkyrie Electro Giant The Log
Skeleton Army Valkyrie Hunter
Valkyrie Skeleton Army Baby Dragon Electro Giant
Skeleton Army Electro Giant Valkyrie Baby Dragon Hunter The Log
Valkyrie Baby Dragon Hunter Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log
Electro Giant Baby Dragon Hunter
Baby Dragon The Log
The Log Baby Dragon Hunter
The Log
Valkyrie The Log
Baby Dragon
Baby Dragon Hunter The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Hunter The Log
Baby Dragon The Log
Baby Dragon Hunter The Log
Valkyrie Baby Dragon Electro Giant The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Electro Giant The Log Valkyrie Baby Dragon Hunter
The Log Baby Dragon Hunter
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Hunter Electro Giant
Electro Giant
Hunter The Log
The Log
Skeleton Army
Baby Dragon Hunter
The Log
Valkyrie Baby Dragon Hunter
The Log Baby Dragon
Electro Giant
Electro Giant Baby Dragon The Log
Baby Dragon Electro Giant The Log

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