My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Dragon Magic Archer Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Battle Healer Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Electro Dragon Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Valkyrie Magic Archer Lumberjack Night Witch
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Night Witch
Royal Delivery
Valkyrie Hog Rider Battle Healer Electro Dragon Magic Archer Lumberjack Night Witch
Fireball
Hog Rider Battle Healer Electro Dragon Magic Archer Lumberjack Night Witch
Poison
Battle Healer Electro Dragon Magic Archer Night Witch
Lightning
Valkyrie Battle Healer Electro Dragon Magic Archer Lumberjack Night Witch
Rocket
Valkyrie Hog Rider Battle Healer Electro Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Valkyrie Hog Rider Battle Healer Magic Archer Lumberjack Night Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Valkyrie Hog Rider Battle Healer

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Lumberjack Battle Healer Electro Dragon Magic Archer
Hog Rider
Valkyrie Battle Healer Mirror Magic Archer Lumberjack
Battle Healer
Electro Dragon Valkyrie Hog Rider Mirror Magic Archer Lumberjack Night Witch
Mirror
Hog Rider Battle Healer Magic Archer Lumberjack Night Witch
Electro Dragon
Battle Healer Valkyrie Magic Archer
Magic Archer
Valkyrie Hog Rider Battle Healer Mirror Electro Dragon Lumberjack
Lumberjack
Valkyrie Hog Rider Battle Healer Mirror Magic Archer Night Witch
Night Witch
Battle Healer Mirror Lumberjack

Defense Synergies 2 16

Valkyrie
Battle Healer Mirror Electro Dragon Magic Archer Lumberjack Night Witch
Hog Rider
Battle Healer
Mirror Electro Dragon Valkyrie Magic Archer Lumberjack Night Witch
Mirror
Battle Healer Valkyrie Electro Dragon Magic Archer Lumberjack Night Witch
Electro Dragon
Battle Healer Valkyrie Mirror Lumberjack
Magic Archer
Valkyrie Battle Healer Mirror Lumberjack Night Witch
Lumberjack
Valkyrie Battle Healer Mirror Electro Dragon Magic Archer
Night Witch
Valkyrie Battle Healer Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon Magic Archer
Lumberjack Valkyrie Battle Healer Electro Dragon Night Witch
Lumberjack Valkyrie Electro Dragon Night Witch
Lumberjack Night Witch Valkyrie Electro Dragon
Valkyrie Battle Healer Lumberjack
Valkyrie Electro Dragon Magic Archer Lumberjack Night Witch
Electro Dragon Magic Archer Night Witch
Valkyrie Battle Healer Electro Dragon Magic Archer
Lumberjack Night Witch
Valkyrie Battle Healer Lumberjack Night Witch
Valkyrie Electro Dragon Magic Archer Lumberjack Night Witch
Electro Dragon Magic Archer Night Witch
Lumberjack Night Witch Valkyrie Battle Healer Electro Dragon
Valkyrie Electro Dragon Magic Archer Lumberjack Night Witch
Lumberjack
Lumberjack
Valkyrie Electro Dragon Lumberjack Night Witch
Valkyrie Battle Healer Electro Dragon Magic Archer Lumberjack Night Witch
Valkyrie Battle Healer Electro Dragon Magic Archer Lumberjack
Lumberjack
Valkyrie Battle Healer Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Battle Healer
Valkyrie Battle Healer Electro Dragon Magic Archer Lumberjack
Lumberjack Valkyrie Battle Healer Electro Dragon
Valkyrie Lumberjack Battle Healer Night Witch
Valkyrie Battle Healer Lumberjack Night Witch
Electro Dragon Magic Archer
Valkyrie Battle Healer Lumberjack Night Witch
Valkyrie Battle Healer Lumberjack
Electro Dragon Valkyrie Magic Archer
Valkyrie Electro Dragon Lumberjack
Valkyrie
Valkyrie Lumberjack Night Witch
Valkyrie Electro Dragon Magic Archer
Electro Dragon Valkyrie Battle Healer Magic Archer Lumberjack Night Witch
Valkyrie Battle Healer Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Valkyrie
Valkyrie Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Lumberjack Night Witch
Valkyrie Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Magic Archer Electro Dragon
Night Witch
Electro Dragon Magic Archer
Valkyrie Electro Dragon Magic Archer
Magic Archer Night Witch
Electro Dragon
Valkyrie Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer Night Witch
Electro Dragon
Night Witch
Electro Dragon Magic Archer Night Witch
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer Night Witch
Electro Dragon Magic Archer
Valkyrie Electro Dragon Magic Archer Lumberjack
Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon

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