My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch Ice Wizard Electro Wizard
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Skeleton Army Witch Ice Wizard Electro Wizard
Fireball
Hog Rider Skeleton Army Witch Ice Wizard Electro Wizard
Poison
Skeleton Army Witch Ice Wizard Electro Wizard
Lightning
Valkyrie Witch Ice Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Valkyrie Hog Rider Freeze Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Valkyrie Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Witch Electro Wizard
Hog Rider
Valkyrie Freeze Witch Electro Wizard Mega Knight
Skeleton Army
Freeze
Hog Rider
Witch
Valkyrie Hog Rider Mega Knight
Ice Wizard
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Hog Rider Witch Electro Wizard

Defense Synergies 0 14

Valkyrie
Freeze Witch Ice Wizard Electro Wizard
Hog Rider
Skeleton Army
Freeze Ice Wizard Electro Wizard
Freeze
Valkyrie Skeleton Army Electro Wizard Mega Knight
Witch
Valkyrie Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Valkyrie Skeleton Army Witch Mega Knight
Electro Wizard
Valkyrie Skeleton Army Freeze Witch Mega Knight
Mega Knight
Freeze Witch Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Skeleton Army Valkyrie Witch Ice Wizard Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Valkyrie Freeze Ice Wizard Electro Wizard
Skeleton Army Witch Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Freeze Valkyrie Ice Wizard Electro Wizard Mega Knight
Electro Wizard Freeze Witch Ice Wizard
Valkyrie Electro Wizard Mega Knight
Witch Skeleton Army Ice Wizard
Skeleton Army Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie Skeleton Army Witch Ice Wizard Electro Wizard Freeze Mega Knight
Witch Ice Wizard Electro Wizard
Skeleton Army Mega Knight Valkyrie Freeze Witch Ice Wizard Electro Wizard
Valkyrie Skeleton Army Mega Knight Freeze Witch Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Freeze Electro Wizard Mega Knight
Mega Knight Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Mega Knight Skeleton Army Witch Ice Wizard Electro Wizard
Valkyrie Freeze Witch Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Valkyrie Skeleton Army Mega Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch Electro Wizard
Electro Wizard Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Electro Wizard
Valkyrie Skeleton Army Witch Mega Knight
Freeze Witch Ice Wizard Electro Wizard
Skeleton Army Valkyrie Witch Ice Wizard Electro Wizard
Mega Knight Valkyrie Skeleton Army
Freeze Electro Wizard Mega Knight Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Electro Wizard Valkyrie Freeze
Valkyrie Mega Knight Freeze Witch Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Ice Wizard Electro Wizard
Valkyrie Freeze
Valkyrie Mega Knight
Freeze Witch Ice Wizard
Witch
Freeze Ice Wizard
Electro Wizard
Valkyrie Electro Wizard
Freeze
Witch
Mega Knight
Freeze
Electro Wizard Mega Knight
Valkyrie Witch Mega Knight
Mega Knight
Freeze Valkyrie Witch Ice Wizard Mega Knight
Witch
Witch Ice Wizard Electro Wizard
Witch Mega Knight
Witch Ice Wizard Electro Wizard
Electro Wizard Freeze Witch
Mega Knight
Freeze Electro Wizard
Mega Knight
Electro Wizard Skeleton Army Freeze Witch
Witch Ice Wizard Electro Wizard
Freeze
Valkyrie Electro Wizard Mega Knight
Mega Knight
Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Electro Wizard Mega Knight
Mega Knight

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