My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards Skeleton Army Bandit
Giant Snowball
Hog Rider Goblin Barrel Guards Skeleton Army
Zap
Goblin Barrel Guards Skeleton Army Bandit
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Guards Skeleton Army Bandit
The Log
Hog Rider Goblin Barrel Guards Skeleton Army Bandit
Earthquake
Hog Rider Goblin Barrel Guards Skeleton Army
Arrows
Goblin Barrel Guards Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Goblin Barrel Guards Skeleton Army Bandit
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Bandit
Poison
Wizard Guards Skeleton Army
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Skeleton Army Bandit Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Guards Skeleton Army

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Goblin Barrel Wizard Bandit
Hog Rider
Valkyrie The Log Wizard Goblin Barrel Guards Bandit
Wizard
Valkyrie Hog Rider Bandit
Goblin Barrel
Valkyrie Hog Rider Guards Skeleton Army Bandit
Guards
Hog Rider Goblin Barrel The Log Bandit
Skeleton Army
Goblin Barrel
The Log
Hog Rider Guards Bandit
Bandit
Valkyrie Hog Rider Wizard Goblin Barrel Guards The Log

Defense Synergies 0 12

Valkyrie
Wizard The Log Bandit
Hog Rider
Wizard
Valkyrie Guards Skeleton Army The Log Bandit
Goblin Barrel
Guards
Wizard Skeleton Army The Log
Skeleton Army
Wizard Guards The Log Bandit
The Log
Valkyrie Wizard Guards Skeleton Army Bandit
Bandit
Valkyrie Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Skeleton Army Valkyrie The Log Bandit
Skeleton Army Valkyrie Bandit
Skeleton Army Valkyrie Guards Bandit
Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Guards Bandit
Wizard
Valkyrie The Log Bandit
Skeleton Army
Guards Skeleton Army Valkyrie Bandit
Valkyrie Guards Skeleton Army Wizard The Log Bandit
Wizard
Skeleton Army Valkyrie Wizard Guards The Log Bandit
Valkyrie Wizard Skeleton Army Guards The Log
Skeleton Army Bandit
Skeleton Army The Log Bandit
Wizard Valkyrie Skeleton Army
Valkyrie Wizard Guards Skeleton Army The Log Bandit
Valkyrie Wizard The Log Guards Bandit
Valkyrie Wizard Skeleton Army Guards The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Bandit
Bandit Valkyrie Wizard The Log
Guards Skeleton Army Bandit Valkyrie The Log
Valkyrie Guards Skeleton Army The Log Bandit
Valkyrie Guards Skeleton Army Bandit
Wizard
Guards Skeleton Army Valkyrie Bandit
Valkyrie Skeleton Army
Valkyrie Skeleton Army The Log Bandit
Guards Skeleton Army
Valkyrie Guards
Skeleton Army Valkyrie Guards The Log
Skeleton Army Valkyrie Wizard Guards Bandit
Wizard Valkyrie Skeleton Army
Guards Skeleton Army Valkyrie The Log
Valkyrie Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log Bandit
The Log Bandit
The Log Bandit
Valkyrie Guards The Log
Wizard Valkyrie The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Guards
Valkyrie Wizard The Log Bandit
Wizard
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Wizard The Log Bandit
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
The Log Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Wizard
Wizard Guards
Wizard The Log Bandit
Wizard The Log
Guards Skeleton Army Bandit
Wizard
The Log
Valkyrie Wizard
The Log Wizard
Guards The Log
The Log Bandit
Wizard

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