My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bowler Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Valkyrie Wizard Ice Wizard Royal Ghost
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Valkyrie Hog Rider Wizard Bowler Ice Wizard Royal Ghost
Fireball
Dart Goblin Hog Rider Wizard Bowler Ice Wizard
Poison
Dart Goblin Wizard Ice Wizard
Lightning
Valkyrie Wizard Bowler Ice Wizard
Rocket
Valkyrie Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Bowler Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Bowler Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Ice Wizard Royal Ghost Valkyrie Hog Rider Freeze Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Ice Wizard Royal Ghost Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Hog Rider Bowler
Valkyrie
Dart Goblin Hog Rider Wizard Royal Ghost
Hog Rider
Valkyrie Freeze Dart Goblin Wizard Bowler
Wizard
Valkyrie Hog Rider Royal Ghost
Freeze
Hog Rider
Bowler
Dart Goblin Hog Rider Ice Wizard
Ice Wizard
Bowler
Royal Ghost
Valkyrie Wizard

Defense Synergies 0 11

Dart Goblin
Valkyrie Bowler Ice Wizard
Valkyrie
Dart Goblin Wizard Freeze Bowler Ice Wizard
Hog Rider
Wizard
Valkyrie Freeze Ice Wizard Royal Ghost
Freeze
Valkyrie Wizard
Bowler
Dart Goblin Valkyrie Ice Wizard
Ice Wizard
Dart Goblin Valkyrie Wizard Bowler
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Valkyrie Wizard
Dart Goblin Valkyrie Ice Wizard
Bowler Dart Goblin Valkyrie Freeze Ice Wizard
Dart Goblin Valkyrie Bowler Ice Wizard
Valkyrie Bowler
Freeze Bowler Dart Goblin Valkyrie Ice Wizard Royal Ghost
Dart Goblin Wizard Freeze Ice Wizard
Bowler Dart Goblin Valkyrie
Ice Wizard
Dart Goblin Valkyrie Bowler Ice Wizard Royal Ghost
Dart Goblin Valkyrie Ice Wizard Wizard Freeze Bowler Royal Ghost
Dart Goblin Wizard Ice Wizard
Bowler Valkyrie Wizard Freeze Ice Wizard
Valkyrie Wizard Bowler Dart Goblin Freeze Royal Ghost
Freeze Bowler
Wizard Valkyrie Bowler
Valkyrie Dart Goblin Wizard Bowler Ice Wizard Royal Ghost
Valkyrie Wizard Freeze Dart Goblin Bowler Ice Wizard Royal Ghost
Dart Goblin
Valkyrie Wizard Bowler Royal Ghost Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler Royal Ghost
Valkyrie Wizard Bowler Royal Ghost
Valkyrie Bowler
Valkyrie Bowler
Valkyrie Bowler
Wizard Dart Goblin Freeze Ice Wizard
Dart Goblin Valkyrie Bowler Ice Wizard
Valkyrie
Freeze Valkyrie
Dart Goblin
Dart Goblin Valkyrie Bowler
Valkyrie Bowler
Bowler Valkyrie Wizard
Wizard Dart Goblin Valkyrie Bowler
Dart Goblin Valkyrie Freeze Bowler
Valkyrie Bowler Dart Goblin Wizard Freeze Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Freeze Royal Ghost
Dart Goblin Bowler Ice Wizard Royal Ghost
Dart Goblin
Dart Goblin Valkyrie Freeze
Wizard Valkyrie Bowler
Wizard Dart Goblin Freeze Ice Wizard
Dart Goblin Wizard Bowler
Dart Goblin Wizard Freeze Bowler Ice Wizard
Dart Goblin Wizard
Bowler
Dart Goblin Valkyrie Wizard Bowler
Dart Goblin Wizard
Dart Goblin Bowler
Dart Goblin Freeze
Dart Goblin
Dart Goblin Wizard Bowler
Dart Goblin Wizard Bowler
Freeze
Dart Goblin Wizard Bowler
Dart Goblin Valkyrie Wizard Bowler
Bowler
Wizard
Bowler
Freeze Valkyrie Wizard Bowler Ice Wizard
Dart Goblin Wizard Bowler Ice Wizard Royal Ghost
Wizard Bowler
Dart Goblin
Dart Goblin Wizard Ice Wizard
Dart Goblin Wizard Freeze
Bowler
Dart Goblin Wizard
Freeze
Wizard Bowler
Dart Goblin Freeze
Dart Goblin Wizard Ice Wizard
Freeze
Dart Goblin Valkyrie Wizard Bowler
Dart Goblin Wizard Bowler
Dart Goblin
Dart Goblin Freeze Bowler
Dart Goblin
Dart Goblin Freeze Bowler Royal Ghost
Dart Goblin Wizard Bowler

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