My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Valkyrie Wizard Ice Wizard Electro Wizard Lumberjack Night Witch
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Night Witch
Royal Delivery
Valkyrie Hog Rider Wizard Ice Wizard Electro Wizard Lumberjack Night Witch
Fireball
Hog Rider Wizard Ice Wizard Electro Wizard Lumberjack Night Witch
Poison
Wizard Ice Wizard Electro Wizard Night Witch
Lightning
Valkyrie Wizard Ice Wizard Electro Wizard Lumberjack Night Witch
Rocket
Valkyrie Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Valkyrie Hog Rider Electro Wizard Lumberjack Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Valkyrie Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Lumberjack Wizard Electro Wizard
Hog Rider
Valkyrie The Log Wizard Electro Wizard Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
The Log
Hog Rider Lumberjack
Ice Wizard
Lumberjack
Electro Wizard
Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Hog Rider Wizard The Log Ice Wizard Electro Wizard Night Witch
Night Witch
Lumberjack

Defense Synergies 0 18

Valkyrie
Wizard The Log Ice Wizard Electro Wizard Lumberjack Night Witch
Hog Rider
Wizard
Valkyrie The Log Ice Wizard Electro Wizard Lumberjack
The Log
Valkyrie Wizard Ice Wizard Electro Wizard Lumberjack Night Witch
Ice Wizard
Valkyrie Wizard The Log Lumberjack Night Witch
Electro Wizard
Valkyrie Wizard The Log Lumberjack Night Witch
Lumberjack
Valkyrie Wizard The Log Ice Wizard Electro Wizard
Night Witch
Valkyrie The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard
Lumberjack Valkyrie The Log Ice Wizard Electro Wizard Night Witch
Lumberjack Valkyrie Ice Wizard Electro Wizard Night Witch
Lumberjack Night Witch Valkyrie Ice Wizard Electro Wizard
Valkyrie The Log Lumberjack
The Log Valkyrie Ice Wizard Electro Wizard Lumberjack Night Witch
Electro Wizard Wizard Ice Wizard Night Witch
Valkyrie The Log Electro Wizard
Ice Wizard Lumberjack Night Witch
Valkyrie Ice Wizard Electro Wizard Lumberjack Night Witch
Valkyrie Ice Wizard Electro Wizard Wizard The Log Lumberjack Night Witch
Wizard Ice Wizard Electro Wizard Night Witch
Lumberjack Night Witch Valkyrie Wizard The Log Ice Wizard Electro Wizard
Valkyrie Wizard The Log Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Wizard Valkyrie Electro Wizard Lumberjack Night Witch
Valkyrie Wizard The Log Ice Wizard Electro Wizard Lumberjack Night Witch
Valkyrie Wizard The Log Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Wizard The Log Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Wizard
Electro Wizard Valkyrie Wizard The Log Lumberjack
Lumberjack Valkyrie The Log Electro Wizard
Valkyrie Lumberjack The Log Electro Wizard Night Witch
Valkyrie Lumberjack Night Witch
Wizard Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Lumberjack Night Witch
Valkyrie Lumberjack
Electro Wizard Valkyrie The Log
Valkyrie Lumberjack
Valkyrie The Log Electro Wizard
Valkyrie Wizard Lumberjack Night Witch
Wizard Valkyrie
Electro Wizard Valkyrie The Log Lumberjack Night Witch
Valkyrie Wizard The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ice Wizard Electro Wizard
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Ice Wizard
Wizard The Log
The Log Wizard Ice Wizard
The Log Wizard
Electro Wizard Lumberjack Night Witch
Valkyrie Wizard The Log Electro Wizard
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Night Witch
Wizard The Log Electro Wizard
Valkyrie Wizard The Log
The Log Night Witch
Wizard
The Log
The Log
The Log Valkyrie Wizard Ice Wizard
The Log Wizard Ice Wizard Electro Wizard
Wizard The Log
The Log
Wizard Ice Wizard Electro Wizard Night Witch
Electro Wizard Wizard
Night Witch
Wizard The Log Night Witch
Electro Wizard
Wizard The Log
Electro Wizard Night Witch
Wizard Ice Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard Lumberjack
The Log Wizard
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Wizard

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