My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon
Zap
Inferno Tower Guards Balloon
Barbarian Barrel
Valkyrie Inferno Tower Guards Electro Wizard
The Log
Guards
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Balloon Electro Wizard
Fireball
Inferno Tower Balloon Electro Wizard
Poison
Inferno Tower Guards Balloon Electro Wizard
Lightning
Valkyrie Inferno Tower Balloon Electro Wizard
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket Rage Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Valkyrie Electro Wizard Inferno Tower Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Valkyrie Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Electro Wizard
Inferno Tower
Rocket
Rage
Balloon Electro Wizard
Guards
Balloon
Valkyrie Rage Electro Wizard Mega Knight
Electro Wizard
Valkyrie Rage Balloon Mega Knight
Mega Knight
Balloon Electro Wizard

Defense Synergies 2 5

Valkyrie
Inferno Tower Electro Wizard
Inferno Tower
Guards Electro Wizard Valkyrie Mega Knight
Rocket
Rage
Guards
Inferno Tower Electro Wizard
Balloon
Electro Wizard
Inferno Tower Valkyrie Guards Mega Knight
Mega Knight
Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Electro Wizard Mega Knight
Inferno Tower Rocket Mega Knight Valkyrie Electro Wizard
Inferno Tower Valkyrie Guards Electro Wizard Mega Knight
Valkyrie Rocket Mega Knight
Valkyrie Guards Electro Wizard Mega Knight
Inferno Tower Rocket Electro Wizard
Rocket Valkyrie Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Guards Valkyrie Inferno Tower Electro Wizard Mega Knight
Valkyrie Guards Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Inferno Tower Mega Knight Valkyrie Rocket Guards Electro Wizard
Valkyrie Rocket Mega Knight Guards Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Rocket Electro Wizard Mega Knight
Mega Knight Valkyrie Inferno Tower Electro Wizard
Valkyrie Mega Knight Guards Electro Wizard
Valkyrie Guards Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Mega Knight Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Inferno Tower Electro Wizard
Electro Wizard Valkyrie Rocket Mega Knight
Guards Mega Knight Valkyrie Inferno Tower Rocket Electro Wizard
Valkyrie Rocket Guards Mega Knight Inferno Tower Electro Wizard
Inferno Tower Valkyrie Guards Mega Knight
Rocket Electro Wizard
Rocket Guards Valkyrie Inferno Tower Electro Wizard
Inferno Tower Mega Knight Valkyrie
Rocket Electro Wizard Mega Knight Valkyrie Inferno Tower
Inferno Tower Guards
Mega Knight Valkyrie Inferno Tower Guards
Rocket Mega Knight Valkyrie Guards Electro Wizard
Rocket Mega Knight Valkyrie Inferno Tower Guards
Valkyrie Mega Knight
Inferno Tower Guards Electro Wizard Valkyrie Rocket
Valkyrie Mega Knight Inferno Tower Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Guards
Electro Wizard
Rocket
Valkyrie Rocket Guards
Rocket Valkyrie Mega Knight
Rocket
Rocket Guards Electro Wizard
Rocket Valkyrie Electro Wizard
Rocket
Rocket
Rocket
Rocket
Rocket Mega Knight
Rocket
Rocket
Rocket Electro Wizard Mega Knight
Rocket Valkyrie Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Valkyrie Mega Knight
Electro Wizard
Mega Knight
Rocket
Electro Wizard
Rocket Electro Wizard Guards
Rocket Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket
Electro Wizard Rocket Guards
Rocket Electro Wizard
Valkyrie Rocket Electro Wizard Mega Knight
Rocket
Mega Knight
Rocket Guards Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard Mega Knight
Rocket Mega Knight

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