My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Royal Ghost Bandit Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Bandit Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Ram Rider
Giant Snowball
Skeleton Army Baby Dragon Ram Rider
Zap
Inferno Tower Skeleton Army Bandit Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Royal Ghost Bandit
The Log
Skeleton Army Bandit Ram Rider
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Royal Ghost Bandit Ram Rider
Fireball
Inferno Tower Skeleton Army Baby Dragon Bandit Ram Rider
Poison
Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower Baby Dragon Bandit Ram Rider
Rocket
Valkyrie Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Bandit Valkyrie Baby Dragon Golden Knight Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Royal Ghost Bandit Valkyrie

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Baby Dragon Royal Ghost Bandit Ram Rider
Inferno Tower
Skeleton Army
Baby Dragon
Valkyrie Bandit Ram Rider
Royal Ghost
Valkyrie Bandit Ram Rider Golden Knight
Bandit
Valkyrie Baby Dragon Royal Ghost Ram Rider Golden Knight
Ram Rider
Valkyrie Baby Dragon Royal Ghost Bandit Golden Knight
Golden Knight
Royal Ghost Bandit Ram Rider

Defense Synergies 1 9

Valkyrie
Inferno Tower Baby Dragon Bandit
Inferno Tower
Skeleton Army Valkyrie Baby Dragon Royal Ghost Bandit
Skeleton Army
Inferno Tower Bandit
Baby Dragon
Valkyrie Inferno Tower Bandit
Royal Ghost
Inferno Tower
Bandit
Valkyrie Inferno Tower Skeleton Army Baby Dragon Ram Rider
Ram Rider
Bandit
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon Ram Rider Golden Knight
Inferno Tower Skeleton Army Valkyrie Bandit Ram Rider
Inferno Tower Skeleton Army Ram Rider Valkyrie Bandit
Inferno Tower Skeleton Army Valkyrie Bandit Ram Rider
Valkyrie Skeleton Army
Skeleton Army Valkyrie Baby Dragon Royal Ghost Bandit
Inferno Tower Ram Rider Baby Dragon
Valkyrie Inferno Tower Baby Dragon Bandit Ram Rider Golden Knight
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Royal Ghost Bandit
Valkyrie Skeleton Army Baby Dragon Royal Ghost Bandit Ram Rider
Inferno Tower Baby Dragon Ram Rider
Inferno Tower Skeleton Army Valkyrie Bandit Ram Rider
Valkyrie Skeleton Army Baby Dragon Royal Ghost Golden Knight
Inferno Tower Skeleton Army Bandit Ram Rider
Inferno Tower Skeleton Army Bandit Ram Rider
Valkyrie Inferno Tower Skeleton Army
Valkyrie Skeleton Army Baby Dragon Royal Ghost Bandit Ram Rider Golden Knight
Valkyrie Baby Dragon Royal Ghost Bandit Ram Rider
Inferno Tower Ram Rider
Valkyrie Skeleton Army Royal Ghost Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Royal Ghost Bandit
Bandit Valkyrie Baby Dragon Royal Ghost
Skeleton Army Bandit Valkyrie Inferno Tower Ram Rider Golden Knight
Valkyrie Skeleton Army Inferno Tower Bandit Ram Rider
Inferno Tower Valkyrie Skeleton Army Bandit Ram Rider
Baby Dragon Ram Rider
Skeleton Army Valkyrie Inferno Tower Bandit Ram Rider
Inferno Tower Valkyrie Skeleton Army
Valkyrie Inferno Tower Skeleton Army Baby Dragon Bandit
Inferno Tower Skeleton Army
Valkyrie Inferno Tower Golden Knight
Skeleton Army Valkyrie
Skeleton Army Valkyrie Inferno Tower Bandit Ram Rider Golden Knight
Valkyrie Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Valkyrie Baby Dragon Golden Knight
Valkyrie Inferno Tower Baby Dragon Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Royal Ghost Bandit Golden Knight
Baby Dragon Royal Ghost Bandit Ram Rider Golden Knight
Baby Dragon Bandit
Valkyrie
Valkyrie Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Ram Rider
Bandit Ram Rider Golden Knight
Valkyrie Bandit Ram Rider Golden Knight
Baby Dragon
Baby Dragon Bandit Golden Knight
Baby Dragon Bandit
Baby Dragon
Baby Dragon Bandit Golden Knight
Baby Dragon Bandit
Baby Dragon Bandit
Valkyrie Baby Dragon Golden Knight
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon
Baby Dragon Royal Ghost Bandit Ram Rider Golden Knight
Baby Dragon Bandit Ram Rider Golden Knight
Baby Dragon Bandit Golden Knight
Baby Dragon
Bandit
Skeleton Army Bandit
Baby Dragon Ram Rider
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon Golden Knight
Baby Dragon Royal Ghost Bandit Golden Knight

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