My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Battle Ram Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Battle Ram Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Guards Skeleton Army Skeleton King
Giant Snowball
Goblin Gang Skeleton Dragons Battle Ram Guards Skeleton Army Skeleton King
Zap
Goblin Gang Battle Ram Guards Skeleton Army Skeleton King
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Guards Skeleton Army Skeleton King
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Guards Skeleton Army Skeleton King
Earthquake
Goblin Gang Guards Skeleton Army Skeleton King
Arrows
Goblin Gang Skeleton Dragons Guards Skeleton Army Skeleton King
Royal Delivery
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Valkyrie Battle Ram Guards Skeleton Army Skeleton King
Fireball
Goblin Gang Skeleton Dragons Battle Ram Skeleton Army Skeleton King
Poison
Goblin Gang Skeleton Dragons Guards Skeleton Army Skeleton King
Lightning
Skeleton Dragons Mini P.E.K.K.A Valkyrie Battle Ram Skeleton King
Rocket
Valkyrie Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Guards Skeleton Army Skeleton Dragons Mini P.E.K.K.A Valkyrie Battle Ram Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Guards Skeleton Army Skeleton Dragons

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Valkyrie Battle Ram Skeleton King
Skeleton Dragons
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Goblin Gang Skeleton Dragons Valkyrie
Valkyrie
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Battle Ram
Battle Ram
Goblin Gang Valkyrie
Guards
Skeleton Army
Skeleton King
Skeleton King
Skeleton Army Goblin Gang

Defense Synergies 0 14

Goblin Gang
Skeleton Dragons Mini P.E.K.K.A Valkyrie Guards Skeleton Army
Skeleton Dragons
Goblin Gang Mini P.E.K.K.A Valkyrie Guards Skeleton Army
Mini P.E.K.K.A
Goblin Gang Skeleton Dragons Valkyrie Guards Skeleton Army
Valkyrie
Goblin Gang Skeleton Dragons Mini P.E.K.K.A
Battle Ram
Guards
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Skeleton Army
Skeleton Army
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Guards Skeleton King
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie
Mini P.E.K.K.A Skeleton Army Goblin Gang Skeleton Dragons Valkyrie
Goblin Gang Mini P.E.K.K.A Skeleton Army Skeleton Dragons Valkyrie
Mini P.E.K.K.A Skeleton Army Goblin Gang Skeleton Dragons Valkyrie Guards Skeleton King
Mini P.E.K.K.A Valkyrie Skeleton Army
Goblin Gang Skeleton Army Skeleton Dragons Valkyrie Guards
Skeleton Dragons Goblin Gang
Skeleton Dragons Valkyrie
Mini P.E.K.K.A Goblin Gang Skeleton Army Skeleton King
Goblin Gang Guards Skeleton Army Mini P.E.K.K.A Valkyrie
Goblin Gang Skeleton Dragons Valkyrie Guards Skeleton Army Skeleton King
Skeleton Dragons Goblin Gang
Mini P.E.K.K.A Skeleton Army Goblin Gang Skeleton Dragons Valkyrie Guards
Valkyrie Skeleton Army Goblin Gang Skeleton Dragons Mini P.E.K.K.A Guards Skeleton King
Mini P.E.K.K.A Skeleton Army Goblin Gang Skeleton King
Skeleton Army Goblin Gang Mini P.E.K.K.A
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Valkyrie Skeleton Army
Goblin Gang Skeleton Dragons Valkyrie Guards Skeleton Army
Valkyrie Skeleton Dragons Guards
Mini P.E.K.K.A
Goblin Gang Skeleton Dragons Valkyrie Skeleton Army Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Guards Skeleton Army
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Valkyrie
Goblin Gang Guards Skeleton Army Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Guards Skeleton Army
Goblin Gang Mini P.E.K.K.A Valkyrie Guards Skeleton Army
Skeleton Dragons Goblin Gang
Goblin Gang Mini P.E.K.K.A Guards Skeleton Army Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Dragons Mini P.E.K.K.A Valkyrie Skeleton Army
Goblin Gang Skeleton Dragons Guards Skeleton Army
Mini P.E.K.K.A Valkyrie Guards
Skeleton Army Valkyrie Guards
Mini P.E.K.K.A Skeleton Army Goblin Gang Valkyrie Guards Skeleton King
Skeleton Dragons Valkyrie Skeleton Army
Goblin Gang Guards Skeleton Army Skeleton Dragons Mini P.E.K.K.A Valkyrie Skeleton King
Valkyrie Skeleton Dragons Mini P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie Guards
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Valkyrie Guards
Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Goblin Gang Mini P.E.K.K.A Guards
Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Guards
Mini P.E.K.K.A
Skeleton Dragons
Skeleton Dragons
Goblin Gang Guards Skeleton Army
Skeleton Dragons
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Valkyrie
Skeleton Dragons Skeleton King
Skeleton Dragons
Goblin Gang Skeleton Dragons Guards Skeleton King
Skeleton Dragons
Skeleton Dragons

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