My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Princess Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Skeleton Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit
Giant Snowball
Princess
Zap
Princess Bandit
Barbarian Barrel
Valkyrie Giant Skeleton Princess Bandit Electro Wizard
The Log
Mini P.E.K.K.A Giant Skeleton Princess Bandit
Earthquake
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Valkyrie Giant Skeleton Princess Bandit Electro Wizard
Fireball
Princess Bandit Electro Wizard
Poison
Princess Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Bandit Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Princess Bandit Mini P.E.K.K.A Valkyrie Electro Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Princess Bandit Mini P.E.K.K.A

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Rage Giant Skeleton Princess Electro Wizard Mega Knight
Valkyrie
Mini P.E.K.K.A Giant Skeleton Bandit Electro Wizard
Rage
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton
Mini P.E.K.K.A Valkyrie Rage Princess Bandit Electro Wizard
Princess
Mini P.E.K.K.A Giant Skeleton Mega Knight
Bandit
Valkyrie Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Rage Giant Skeleton Bandit Mega Knight
Mega Knight
Mini P.E.K.K.A Princess Bandit Electro Wizard

Defense Synergies 1 12

Mini P.E.K.K.A
Electro Wizard Valkyrie Princess
Valkyrie
Mini P.E.K.K.A Princess Bandit Electro Wizard
Rage
Giant Skeleton
Princess Electro Wizard
Princess
Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit Mega Knight
Bandit
Valkyrie Princess Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit Mega Knight
Mega Knight
Princess Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Valkyrie Giant Skeleton Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie Giant Skeleton Princess Mega Knight
Valkyrie Bandit Electro Wizard Mega Knight
Electro Wizard Princess
Valkyrie Giant Skeleton Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Princess
Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit Electro Wizard Mega Knight
Valkyrie Electro Wizard Giant Skeleton Princess Bandit Mega Knight
Princess Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Giant Skeleton Bandit Electro Wizard
Valkyrie Mega Knight Mini P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Mega Knight Valkyrie Bandit Electro Wizard
Valkyrie Giant Skeleton Princess Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Valkyrie Mega Knight Mini P.E.K.K.A Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A Valkyrie Mega Knight
Giant Skeleton Bandit Mega Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight Bandit Electro Wizard
Giant Skeleton Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Princess Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Bandit Electro Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Electro Wizard Mega Knight Mini P.E.K.K.A Valkyrie Bandit
Mega Knight Mini P.E.K.K.A Valkyrie Giant Skeleton
Mega Knight Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight Valkyrie Bandit
Valkyrie Princess Mega Knight
Electro Wizard Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Mega Knight Mini P.E.K.K.A Giant Skeleton Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Giant Skeleton Bandit
Princess Bandit Electro Wizard
Giant Skeleton Bandit
Valkyrie Giant Skeleton
Valkyrie Mega Knight
Princess
Princess
Princess
Bandit
Mini P.E.K.K.A Electro Wizard
Valkyrie Princess Bandit Electro Wizard
Princess
Princess Bandit
Princess Bandit
Princess
Princess Bandit
Princess Bandit Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Princess Bandit Electro Wizard Mega Knight
Valkyrie Princess Mega Knight
Giant Skeleton Mega Knight
Princess
Valkyrie Princess Mega Knight
Princess Bandit Electro Wizard
Princess Bandit Mega Knight
Bandit
Princess Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Bandit Mega Knight
Princess Electro Wizard
Giant Skeleton Mega Knight
Princess
Electro Wizard Princess Bandit
Princess Electro Wizard
Mini P.E.K.K.A Valkyrie Princess Electro Wizard Mega Knight
Princess
Giant Skeleton
Mega Knight
Giant Skeleton Princess Electro Wizard
Princess Electro Wizard
Giant Skeleton Princess Bandit Electro Wizard Mega Knight
Mega Knight

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