My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Executioner Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Valkyrie Witch Executioner Giant Skeleton
The Log
Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Executioner Giant Skeleton P.E.K.K.A
Fireball
Baby Dragon Witch Executioner
Poison
Witch Executioner
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Executioner
Rocket
Valkyrie Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rocket Baby Dragon Executioner Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Baby Dragon Witch Executioner Rocket Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Valkyrie Baby Dragon Witch

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Baby Dragon Giant Skeleton
Valkyrie
Mini P.E.K.K.A Baby Dragon Witch Executioner Giant Skeleton P.E.K.K.A
Rocket
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton P.E.K.K.A
Witch
Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A
Executioner
Valkyrie P.E.K.K.A
Giant Skeleton
Mini P.E.K.K.A Valkyrie Baby Dragon Witch
P.E.K.K.A
Valkyrie Baby Dragon Witch Executioner

Defense Synergies 0 13

Mini P.E.K.K.A
Valkyrie Baby Dragon Witch Executioner
Valkyrie
Mini P.E.K.K.A Baby Dragon Witch Executioner P.E.K.K.A
Rocket
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton P.E.K.K.A
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Giant Skeleton
Executioner
Mini P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton
Baby Dragon Witch Executioner
P.E.K.K.A
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Baby Dragon Executioner
Mini P.E.K.K.A P.E.K.K.A Valkyrie Witch Executioner
Mini P.E.K.K.A Rocket Witch P.E.K.K.A Valkyrie Executioner Giant Skeleton
Mini P.E.K.K.A Witch P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Rocket Giant Skeleton P.E.K.K.A
Valkyrie Baby Dragon Executioner
Rocket Baby Dragon Witch Executioner
Rocket Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Witch Executioner Baby Dragon Giant Skeleton
Executioner Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie Rocket Witch Giant Skeleton
Valkyrie Rocket Executioner Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Rocket Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Valkyrie Witch Executioner P.E.K.K.A
Valkyrie Baby Dragon Witch Executioner
Valkyrie Baby Dragon Witch Executioner Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Mini P.E.K.K.A Baby Dragon Witch Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A Valkyrie Rocket Baby Dragon Executioner
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Valkyrie Rocket Witch
Mini P.E.K.K.A Valkyrie Rocket Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch Executioner
Rocket Executioner Baby Dragon Witch
Mini P.E.K.K.A Rocket P.E.K.K.A Valkyrie Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Valkyrie
Rocket Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Rocket P.E.K.K.A Valkyrie Giant Skeleton
Mini P.E.K.K.A Rocket Giant Skeleton P.E.K.K.A Valkyrie Witch Executioner
Valkyrie Baby Dragon Witch Executioner
Witch Mini P.E.K.K.A Valkyrie Rocket Baby Dragon Executioner Giant Skeleton P.E.K.K.A
Valkyrie Executioner Mini P.E.K.K.A Baby Dragon Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon Giant Skeleton
Baby Dragon Executioner
Rocket Baby Dragon Giant Skeleton
Valkyrie Rocket Giant Skeleton
Rocket Executioner Valkyrie Baby Dragon
Executioner Rocket Baby Dragon Witch
Baby Dragon Witch Executioner
Baby Dragon Executioner
Rocket Mini P.E.K.K.A
Rocket Valkyrie
Rocket Baby Dragon Executioner
Rocket Baby Dragon Executioner
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon Witch Executioner
Rocket Baby Dragon Executioner
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Baby Dragon Executioner
Rocket Valkyrie Baby Dragon Witch
Rocket Baby Dragon Giant Skeleton
Rocket
Rocket
Rocket Baby Dragon
Valkyrie Baby Dragon Witch Executioner
Witch
Baby Dragon Witch Executioner
Baby Dragon Witch
Rocket Baby Dragon
Baby Dragon Witch Executioner
Rocket Witch
Mini P.E.K.K.A
Rocket
Rocket
P.E.K.K.A Giant Skeleton
Rocket
Rocket Witch
Rocket Baby Dragon Witch Executioner
Mini P.E.K.K.A Valkyrie Rocket Baby Dragon Executioner
Baby Dragon Executioner
Rocket Giant Skeleton
Executioner P.E.K.K.A
Rocket Baby Dragon Witch Giant Skeleton
Rocket Witch Executioner
Rocket Baby Dragon Witch Executioner Giant Skeleton
P.E.K.K.A
Rocket

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