My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Royal Ghost
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Royal Ghost Mother Witch
Fireball
Firecracker Skeleton Army Baby Dragon Mother Witch
Poison
Firecracker Skeleton Army Mother Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Void Royal Ghost Mini P.E.K.K.A Valkyrie Baby Dragon Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Skeleton Army Void Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A
Firecracker Valkyrie Baby Dragon
Valkyrie
Firecracker Mini P.E.K.K.A Baby Dragon Royal Ghost Mother Witch
Skeleton Army
Void
Baby Dragon
Firecracker Mini P.E.K.K.A Valkyrie
Royal Ghost
Valkyrie Mother Witch
Mother Witch
Valkyrie Royal Ghost

Defense Synergies 1 12

Firecracker
Valkyrie Mini P.E.K.K.A Skeleton Army Baby Dragon
Mini P.E.K.K.A
Firecracker Valkyrie Skeleton Army Baby Dragon Royal Ghost Mother Witch
Valkyrie
Firecracker Mini P.E.K.K.A Baby Dragon Mother Witch
Skeleton Army
Firecracker Mini P.E.K.K.A
Void
Baby Dragon
Firecracker Mini P.E.K.K.A Valkyrie Mother Witch
Royal Ghost
Mini P.E.K.K.A Mother Witch
Mother Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Void Baby Dragon
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Void
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie Baby Dragon Royal Ghost Mother Witch
Firecracker Void Baby Dragon
Valkyrie Void Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost
Valkyrie Skeleton Army Mother Witch Firecracker Baby Dragon Royal Ghost
Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army Valkyrie
Valkyrie Skeleton Army Firecracker Mini P.E.K.K.A Baby Dragon Royal Ghost
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Firecracker Valkyrie Skeleton Army Baby Dragon Royal Ghost
Valkyrie Baby Dragon Firecracker Royal Ghost Mother Witch
Mini P.E.K.K.A
Valkyrie Skeleton Army Royal Ghost Firecracker Mini P.E.K.K.A Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Void Royal Ghost
Void Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon Royal Ghost
Skeleton Army Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Skeleton Army
Firecracker Mother Witch Baby Dragon
Mini P.E.K.K.A Skeleton Army Valkyrie Void
Mini P.E.K.K.A Valkyrie Skeleton Army
Void Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A Valkyrie
Skeleton Army Valkyrie Void
Mini P.E.K.K.A Skeleton Army Valkyrie
Firecracker Valkyrie Skeleton Army Baby Dragon
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Firecracker Mini P.E.K.K.A Baby Dragon Royal Ghost Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie Baby Dragon Royal Ghost
Firecracker Void Baby Dragon Royal Ghost
Void Baby Dragon
Firecracker Valkyrie Void
Firecracker Valkyrie Baby Dragon
Firecracker Mother Witch Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Void Firecracker
Mini P.E.K.K.A Void
Firecracker Void Valkyrie
Void Firecracker Baby Dragon
Firecracker Void Baby Dragon
Firecracker Void Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker Valkyrie Void Baby Dragon Mother Witch
Void Baby Dragon
Void
Void
Void Baby Dragon
Firecracker Mother Witch Valkyrie Baby Dragon
Firecracker Void Baby Dragon Royal Ghost
Void Baby Dragon
Void Firecracker Baby Dragon
Firecracker Void Baby Dragon Mother Witch
Firecracker Void
Mini P.E.K.K.A Void
Void
Void Firecracker
Firecracker
Skeleton Army Void
Firecracker Baby Dragon
Void Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Firecracker Baby Dragon
Void
Firecracker
Firecracker Baby Dragon
Firecracker Void
Void Firecracker Baby Dragon Royal Ghost
Firecracker Void
Void

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