My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Three Musketeers Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Prince
Giant Snowball
Three Musketeers Skeleton Army Witch
Zap
Three Musketeers Skeleton Army Witch Prince
Barbarian Barrel
Valkyrie Wizard Three Musketeers Skeleton Army Witch
The Log
Mini P.E.K.K.A Three Musketeers Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Three Musketeers Skeleton Army Witch Prince P.E.K.K.A
Fireball
Wizard Three Musketeers Skeleton Army Witch
Poison
Wizard Three Musketeers Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Three Musketeers Witch Prince
Rocket
Valkyrie Wizard Three Musketeers Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Valkyrie Wizard Witch Prince P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Mini P.E.K.K.A Valkyrie Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard
Valkyrie
Prince Mini P.E.K.K.A Wizard Three Musketeers Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Three Musketeers
Valkyrie
Skeleton Army
Witch
Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Wizard Witch
P.E.K.K.A
Valkyrie Wizard Witch

Defense Synergies 0 13

Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Witch
Valkyrie
Mini P.E.K.K.A Wizard Witch Prince P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A
Three Musketeers
Skeleton Army
Mini P.E.K.K.A Wizard Prince
Witch
Mini P.E.K.K.A Valkyrie Prince
Prince
Valkyrie Wizard Skeleton Army Witch
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Three Musketeers Witch Prince
Mini P.E.K.K.A Three Musketeers Skeleton Army Witch Prince P.E.K.K.A Valkyrie
Mini P.E.K.K.A Three Musketeers Skeleton Army Witch Prince P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A
Skeleton Army Valkyrie
Three Musketeers Wizard Witch
Valkyrie P.E.K.K.A
Mini P.E.K.K.A Three Musketeers Witch P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Prince
Valkyrie Skeleton Army Witch Wizard
Three Musketeers Wizard Witch
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Valkyrie Wizard Three Musketeers Witch
Valkyrie Wizard Three Musketeers Skeleton Army Mini P.E.K.K.A Witch Prince P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Three Musketeers Prince
Skeleton Army Mini P.E.K.K.A Three Musketeers Prince P.E.K.K.A
Wizard Three Musketeers Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince P.E.K.K.A
Valkyrie Wizard Three Musketeers Skeleton Army Witch Prince
Valkyrie Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Three Musketeers Prince
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Prince
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Three Musketeers Skeleton Army Witch Prince
Wizard Three Musketeers Witch
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army Prince
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince
Witch P.E.K.K.A Three Musketeers Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch Prince
Skeleton Army P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Valkyrie Wizard Three Musketeers Witch
Wizard Valkyrie Three Musketeers Skeleton Army Witch
Skeleton Army Witch Mini P.E.K.K.A Valkyrie Three Musketeers Prince P.E.K.K.A
Valkyrie Mini P.E.K.K.A Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Prince
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A Three Musketeers Prince
Valkyrie Wizard Prince
Wizard
Three Musketeers
Prince
Wizard Three Musketeers Witch
Wizard Three Musketeers
Three Musketeers
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Three Musketeers Prince
Valkyrie Wizard Witch
Prince
Wizard
Prince
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
P.E.K.K.A Prince
Wizard
Skeleton Army Witch Prince
Wizard Three Musketeers Witch
Mini P.E.K.K.A Valkyrie Wizard Three Musketeers Prince
Wizard
Three Musketeers Prince P.E.K.K.A
Witch
Witch
Witch Prince
Prince P.E.K.K.A
Wizard

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