My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin
Zap
Bats Firecracker Dart Goblin
Barbarian Barrel
Firecracker Dart Goblin Valkyrie Royal Ghost
The Log
Firecracker Dart Goblin
Earthquake
Firecracker
Arrows
Bats Firecracker Dart Goblin
Royal Delivery
Bats Firecracker Dart Goblin Valkyrie Royal Ghost
Fireball
Firecracker Dart Goblin
Poison
Bats Firecracker Dart Goblin
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Royal Ghost Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Royal Ghost Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Dart Goblin Void Royal Ghost Valkyrie Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Dart Goblin

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker
Firecracker
Bats Dart Goblin Valkyrie Mirror
Dart Goblin
Valkyrie Firecracker Mirror
Valkyrie
Bats Dart Goblin Firecracker Royal Ghost
Mirror
Firecracker Dart Goblin Royal Ghost
Void
Royal Ghost
Valkyrie Mirror
Goblin Machine

Defense Synergies 1 8

Bats
Firecracker Dart Goblin Valkyrie
Firecracker
Valkyrie Bats Dart Goblin Mirror
Dart Goblin
Bats Firecracker Valkyrie Mirror
Valkyrie
Firecracker Bats Dart Goblin Mirror
Mirror
Firecracker Dart Goblin Valkyrie
Void
Royal Ghost
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Void
Bats Firecracker Dart Goblin Valkyrie
Bats Dart Goblin Valkyrie Void
Bats Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie
Bats Firecracker Dart Goblin Valkyrie Royal Ghost
Bats Dart Goblin Firecracker Void
Dart Goblin Valkyrie Void
Firecracker Dart Goblin Valkyrie Royal Ghost
Bats Dart Goblin Valkyrie Firecracker Royal Ghost
Bats Firecracker Dart Goblin
Bats Valkyrie
Valkyrie Bats Firecracker Dart Goblin Royal Ghost
Bats Firecracker Valkyrie
Bats Firecracker Dart Goblin Valkyrie Royal Ghost
Valkyrie Bats Firecracker Dart Goblin Royal Ghost
Dart Goblin
Valkyrie Royal Ghost Bats Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void Royal Ghost
Void Firecracker Valkyrie Royal Ghost
Bats Valkyrie
Valkyrie Bats
Valkyrie
Firecracker Bats Dart Goblin
Bats Dart Goblin Valkyrie Void
Valkyrie
Void Bats Firecracker Valkyrie
Dart Goblin
Bats Dart Goblin Valkyrie
Valkyrie Void
Valkyrie
Firecracker Dart Goblin Valkyrie
Bats Firecracker Dart Goblin Valkyrie
Bats Valkyrie Firecracker Dart Goblin Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Dart Goblin Valkyrie Royal Ghost
Firecracker Void Dart Goblin Royal Ghost
Dart Goblin Void
Firecracker Dart Goblin Valkyrie Void
Firecracker Valkyrie
Firecracker Bats Dart Goblin Goblin Machine
Firecracker Dart Goblin
Firecracker Dart Goblin
Void Firecracker Dart Goblin
Bats Void
Firecracker Void Dart Goblin Valkyrie Goblin Machine
Void Firecracker Dart Goblin
Firecracker Dart Goblin Void
Firecracker Dart Goblin Void
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats
Void Firecracker Dart Goblin Goblin Machine
Firecracker Dart Goblin Valkyrie Void Goblin Machine
Void
Void
Void
Void
Firecracker Valkyrie Goblin Machine
Firecracker Void Dart Goblin Royal Ghost
Void
Void Firecracker Dart Goblin
Bats Firecracker Dart Goblin Void
Bats Firecracker Dart Goblin Void
Void
Void Dart Goblin
Void Firecracker
Firecracker
Bats Dart Goblin Void
Firecracker Dart Goblin
Void Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin
Void
Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin Void
Void Firecracker Dart Goblin Royal Ghost
Firecracker Dart Goblin Void
Void

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