My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Princess Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner Bandit
Giant Snowball
Bats Skeleton Army Miner Princess
Zap
Bats Skeleton Army Princess Bandit
Barbarian Barrel
Valkyrie Skeleton Army Princess Bandit Magic Archer
The Log
Skeleton Army Princess Bandit
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Valkyrie Skeleton Army Miner Princess Bandit Magic Archer
Fireball
Skeleton Army Princess Bandit Magic Archer
Poison
Bats Skeleton Army Princess Magic Archer
Lightning
Valkyrie Bandit Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Army Miner Princess Bandit Valkyrie Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Skeleton Army Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Bandit
Valkyrie
Bats Bandit Magic Archer
Mirror
Miner Skeleton Army Princess Magic Archer
Skeleton Army
Mirror
Miner
Bats Mirror Bandit Magic Archer
Princess
Mirror
Bandit
Bats Valkyrie Miner Magic Archer
Magic Archer
Valkyrie Mirror Miner Bandit

Defense Synergies 1 13

Bats
Valkyrie Bandit
Valkyrie
Bats Mirror Princess Bandit Magic Archer
Mirror
Skeleton Army Valkyrie Princess Magic Archer
Skeleton Army
Mirror Princess Bandit Magic Archer
Miner
Princess
Valkyrie Mirror Skeleton Army Bandit
Bandit
Bats Valkyrie Skeleton Army Princess Magic Archer
Magic Archer
Valkyrie Mirror Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
Skeleton Army Bats Valkyrie Bandit
Skeleton Army Bats Valkyrie Bandit
Skeleton Army Bats Valkyrie Bandit
Valkyrie Skeleton Army Princess
Skeleton Army Bats Valkyrie Bandit Magic Archer
Bats Princess Magic Archer
Valkyrie Bandit Magic Archer
Skeleton Army Princess
Skeleton Army Valkyrie Miner Bandit
Bats Valkyrie Skeleton Army Princess Bandit Magic Archer
Bats Princess Magic Archer
Skeleton Army Bats Valkyrie Bandit
Valkyrie Skeleton Army Bats Princess Magic Archer
Skeleton Army Bandit
Skeleton Army Bandit
Bats Valkyrie Skeleton Army
Valkyrie Bats Skeleton Army Bandit Magic Archer
Valkyrie Bats Princess Bandit Magic Archer
Valkyrie Skeleton Army Bats Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Bandit
Bandit Valkyrie Miner Magic Archer
Skeleton Army Bandit Bats Valkyrie
Valkyrie Skeleton Army Bats Bandit
Valkyrie Skeleton Army Bandit
Bats Princess Magic Archer
Skeleton Army Bats Valkyrie Bandit
Valkyrie Skeleton Army
Bats Valkyrie Skeleton Army Bandit Magic Archer
Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie
Skeleton Army Valkyrie Bandit
Valkyrie Skeleton Army Princess Magic Archer
Skeleton Army Bats Valkyrie Magic Archer
Bats Valkyrie Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Valkyrie Bandit
Miner Princess Bandit Magic Archer
Miner Bandit Magic Archer
Valkyrie
Valkyrie Magic Archer
Bats Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Miner Bandit
Bats
Miner Valkyrie Princess Bandit Magic Archer
Princess Magic Archer
Miner Princess Bandit Magic Archer
Princess Bandit Magic Archer
Princess Magic Archer
Princess Bandit Magic Archer
Magic Archer Princess Bandit
Bats
Princess Bandit Magic Archer
Valkyrie Miner Princess Magic Archer
Magic Archer
Princess
Valkyrie Princess Magic Archer
Miner Princess Bandit Magic Archer
Miner Princess Bandit Magic Archer
Miner Bandit Magic Archer
Bats Princess Magic Archer
Bats
Miner Bandit Magic Archer
Princess Magic Archer
Princess Magic Archer
Bats Skeleton Army Princess Bandit Magic Archer
Princess Magic Archer
Miner Valkyrie Princess Magic Archer
Princess Magic Archer
Bats Princess Magic Archer
Bats Princess Magic Archer
Miner Princess Bandit Magic Archer

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