My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Firecracker
Barbarian Barrel
Skeleton Barrel Firecracker Valkyrie
The Log
Skeleton Barrel Firecracker
Earthquake
Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Valkyrie
Fireball
Skeleton Barrel Firecracker
Poison
Skeleton Barrel Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Tornado Poison Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Firecracker Tornado Void Valkyrie Poison Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Barrel Firecracker Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Valkyrie Mirror Tornado Poison
Firecracker
Skeleton Barrel Valkyrie Mirror Tornado
Valkyrie
Skeleton Barrel Firecracker Tornado
Mirror
Electro Giant Skeleton Barrel Firecracker Tornado Poison
Tornado
Electro Giant Skeleton Barrel Firecracker Valkyrie Mirror Poison
Void
Poison Electro Giant
Poison
Skeleton Barrel Mirror Tornado Void
Electro Giant
Mirror Tornado Void

Defense Synergies 2 8

Skeleton Barrel
Firecracker
Valkyrie Mirror Tornado
Valkyrie
Firecracker Mirror Tornado
Mirror
Tornado Firecracker Valkyrie Poison
Tornado
Mirror Firecracker Valkyrie Poison Electro Giant
Void
Poison
Poison
Mirror Tornado Void
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Valkyrie Void
Firecracker Valkyrie
Tornado Valkyrie Void
Firecracker Valkyrie
Firecracker Valkyrie Tornado Poison
Tornado Firecracker Valkyrie
Tornado Firecracker Void Poison
Skeleton Barrel Valkyrie Void Poison Electro Giant
Tornado
Tornado Firecracker Valkyrie
Valkyrie Poison Firecracker Tornado Electro Giant
Firecracker Tornado Poison
Valkyrie
Valkyrie Firecracker Tornado Poison
Tornado Electro Giant
Firecracker Valkyrie Tornado Poison
Firecracker Valkyrie Tornado
Valkyrie Tornado Poison Firecracker
Tornado
Valkyrie Firecracker Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void Electro Giant
Void Poison Skeleton Barrel Firecracker Valkyrie
Valkyrie
Valkyrie Tornado
Valkyrie
Firecracker Poison Electro Giant Skeleton Barrel Tornado
Valkyrie Void
Valkyrie
Void Firecracker Valkyrie Tornado Poison
Valkyrie
Valkyrie Tornado Void Poison Electro Giant
Valkyrie
Firecracker Valkyrie Electro Giant
Electro Giant Firecracker Valkyrie Tornado Poison
Valkyrie Poison Firecracker Electro Giant
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Poison Firecracker Valkyrie
Firecracker Void Poison Skeleton Barrel Tornado
Skeleton Barrel Void Poison
Skeleton Barrel Firecracker Valkyrie Void Poison
Poison Firecracker Valkyrie
Firecracker Poison Electro Giant Skeleton Barrel Tornado
Firecracker Tornado Poison
Poison Skeleton Barrel Firecracker Tornado
Void Poison Skeleton Barrel Firecracker Tornado
Tornado Void Poison
Firecracker Void Poison Skeleton Barrel Valkyrie Tornado
Void Poison Firecracker Tornado
Poison Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker Void Poison
Skeleton Barrel Firecracker Poison
Skeleton Barrel Firecracker Poison
Skeleton Barrel Firecracker Poison
Tornado Poison
Void Skeleton Barrel Firecracker Poison
Skeleton Barrel Firecracker Valkyrie Tornado Void Poison Electro Giant
Void Poison
Tornado Void Poison
Void Tornado
Skeleton Barrel Void Poison
Firecracker Tornado Poison Electro Giant Valkyrie
Firecracker Void Poison Skeleton Barrel Tornado
Void Skeleton Barrel Tornado Poison
Void Poison Skeleton Barrel Firecracker Tornado
Poison Firecracker Tornado Void Electro Giant
Skeleton Barrel Firecracker Void Poison Electro Giant
Void
Void Poison
Void Firecracker Poison
Firecracker Poison
Skeleton Barrel Void
Poison Firecracker Tornado
Void Poison Firecracker Valkyrie
Skeleton Barrel Firecracker Poison
Void Tornado Poison Electro Giant
Firecracker
Electro Giant Firecracker Tornado Poison
Firecracker Tornado Void Poison
Void Poison Skeleton Barrel Firecracker Tornado Electro Giant
Firecracker Void
Void

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