My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Valkyrie Witch Magic Archer
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Baby Dragon Witch P.E.K.K.A Magic Archer
Fireball
Baby Dragon Witch Magic Archer
Poison
Witch Magic Archer
Lightning
Valkyrie Baby Dragon Witch Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Void Valkyrie Baby Dragon Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Void Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Baby Dragon Witch P.E.K.K.A Magic Archer
Mirror
The Log Magic Archer
Void
Baby Dragon
Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A
Magic Archer Valkyrie Baby Dragon Witch The Log
The Log
Mirror P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Valkyrie Mirror The Log

Defense Synergies 1 13

Valkyrie
Mirror Baby Dragon Witch P.E.K.K.A The Log Magic Archer
Mirror
Valkyrie The Log Magic Archer
Void
Baby Dragon
Valkyrie Witch P.E.K.K.A The Log
Witch
Valkyrie Baby Dragon The Log
P.E.K.K.A
The Log Valkyrie Baby Dragon
The Log
P.E.K.K.A Valkyrie Mirror Baby Dragon Witch Magic Archer
Magic Archer
Valkyrie Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Void Baby Dragon The Log Magic Archer
P.E.K.K.A Valkyrie Witch The Log
Witch P.E.K.K.A Valkyrie Void
Witch P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A The Log
The Log Valkyrie Baby Dragon Magic Archer
Void Baby Dragon Witch Magic Archer
Valkyrie Void Baby Dragon P.E.K.K.A The Log Magic Archer
Witch P.E.K.K.A
Valkyrie
Valkyrie Witch Baby Dragon The Log Magic Archer
Baby Dragon Witch Magic Archer
P.E.K.K.A Valkyrie Witch The Log
Valkyrie Baby Dragon Witch P.E.K.K.A The Log Magic Archer
P.E.K.K.A
P.E.K.K.A The Log
Valkyrie Witch P.E.K.K.A
Valkyrie Baby Dragon Witch The Log Magic Archer
Valkyrie Baby Dragon Witch The Log Magic Archer
P.E.K.K.A
Valkyrie Baby Dragon Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void Witch P.E.K.K.A
Void Valkyrie Baby Dragon The Log Magic Archer
P.E.K.K.A Valkyrie Witch The Log
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Valkyrie Witch
Baby Dragon Witch Magic Archer
P.E.K.K.A Valkyrie Void Witch
P.E.K.K.A Valkyrie
Void P.E.K.K.A Valkyrie Baby Dragon Witch The Log Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Void The Log
P.E.K.K.A Valkyrie Witch
Valkyrie Baby Dragon Witch Magic Archer
Witch Valkyrie Baby Dragon P.E.K.K.A The Log Magic Archer
Valkyrie Baby Dragon Witch P.E.K.K.A The Log Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Valkyrie Baby Dragon The Log
Void Baby Dragon The Log Magic Archer
Void Baby Dragon The Log Magic Archer
Valkyrie Void The Log
Valkyrie Baby Dragon The Log Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Witch The Log Magic Archer
The Log Baby Dragon Magic Archer
Void The Log
Void
Void Valkyrie The Log Magic Archer
Void Baby Dragon Magic Archer
Void Baby Dragon The Log Magic Archer
Void Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Witch The Log Magic Archer
Magic Archer Baby Dragon The Log
Void Baby Dragon The Log Magic Archer
Valkyrie Void Baby Dragon Witch The Log Magic Archer
Void Baby Dragon The Log Magic Archer
Void
Void The Log
Void Baby Dragon The Log
The Log Valkyrie Baby Dragon Witch Magic Archer
Witch
Void The Log Baby Dragon Witch Magic Archer
Void Baby Dragon Witch The Log Magic Archer
Void Baby Dragon The Log Magic Archer
Void Baby Dragon Witch Magic Archer
Void Witch
Void
Void The Log Magic Archer
Void Magic Archer
P.E.K.K.A
The Log Magic Archer
Void Witch Magic Archer
Baby Dragon Witch Magic Archer
The Log
Void Valkyrie Baby Dragon Magic Archer
The Log Baby Dragon Magic Archer
Void
P.E.K.K.A
Baby Dragon Witch The Log Magic Archer
Void Witch Magic Archer
Void Baby Dragon Witch The Log Magic Archer
P.E.K.K.A
Void
Void

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