My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Battle Ram Baby Dragon Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Prince
Giant Snowball
Musketeer Battle Ram Hog Rider Baby Dragon Witch
Zap
Battle Ram Witch Prince
Barbarian Barrel
Musketeer Valkyrie Battle Ram Witch
The Log
Musketeer Battle Ram Hog Rider Witch Prince
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Battle Ram Hog Rider Baby Dragon Witch Prince P.E.K.K.A
Fireball
Musketeer Battle Ram Hog Rider Baby Dragon Witch
Poison
Musketeer Witch
Lightning
Musketeer Valkyrie Battle Ram Baby Dragon Witch Prince
Rocket
Musketeer Valkyrie Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Valkyrie Battle Ram Hog Rider Baby Dragon Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Valkyrie Battle Ram Hog Rider

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Hog Rider Battle Ram Baby Dragon Prince P.E.K.K.A
Valkyrie
Musketeer Hog Rider Prince Battle Ram Baby Dragon Witch P.E.K.K.A
Battle Ram
Musketeer Valkyrie Baby Dragon Witch P.E.K.K.A
Hog Rider
Musketeer Valkyrie Baby Dragon Witch Prince
Baby Dragon
Musketeer Valkyrie Battle Ram Hog Rider Witch Prince P.E.K.K.A
Witch
Valkyrie Battle Ram Hog Rider Baby Dragon Prince P.E.K.K.A
Prince
Valkyrie Musketeer Hog Rider Baby Dragon Witch
P.E.K.K.A
Musketeer Valkyrie Battle Ram Baby Dragon Witch

Defense Synergies 1 10

Musketeer
Valkyrie Baby Dragon P.E.K.K.A
Valkyrie
Musketeer Baby Dragon Witch Prince P.E.K.K.A
Battle Ram
Hog Rider
Baby Dragon
Musketeer Valkyrie Witch Prince P.E.K.K.A
Witch
Valkyrie Baby Dragon Prince
Prince
Valkyrie Baby Dragon Witch
P.E.K.K.A
Musketeer Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon
P.E.K.K.A Musketeer Valkyrie Witch Prince
Witch Prince P.E.K.K.A Musketeer Valkyrie
Witch Prince P.E.K.K.A Musketeer Valkyrie
Valkyrie Prince P.E.K.K.A
Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Musketeer Prince
Musketeer Valkyrie Prince
Valkyrie Witch Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Prince P.E.K.K.A Musketeer Valkyrie Witch
Valkyrie Baby Dragon Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Prince P.E.K.K.A
Musketeer Valkyrie Witch Prince P.E.K.K.A
Musketeer Valkyrie Baby Dragon Witch Prince
Valkyrie Baby Dragon Witch Musketeer
P.E.K.K.A Musketeer Prince
Valkyrie Musketeer Baby Dragon Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince P.E.K.K.A
Musketeer Valkyrie Baby Dragon Prince
P.E.K.K.A Musketeer Valkyrie Witch Prince
Valkyrie Prince P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie Witch Prince
Musketeer Baby Dragon Witch
Prince P.E.K.K.A Musketeer Valkyrie Witch
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Valkyrie Baby Dragon Witch Prince
Witch P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie Witch Prince
P.E.K.K.A Valkyrie Prince
Prince P.E.K.K.A Valkyrie Witch
Musketeer Valkyrie Baby Dragon Witch
Witch Musketeer Valkyrie Baby Dragon Prince P.E.K.K.A
Valkyrie Musketeer Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie Prince
Valkyrie Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Baby Dragon
Musketeer Prince
Musketeer Valkyrie Prince
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Prince
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Musketeer Baby Dragon Prince
Valkyrie Baby Dragon Witch
Musketeer Baby Dragon Prince
Musketeer Prince
Musketeer Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch Prince
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer
P.E.K.K.A Prince
Musketeer Witch Prince
Musketeer Baby Dragon Witch
Musketeer Valkyrie Baby Dragon Prince
Musketeer Baby Dragon
Musketeer Prince P.E.K.K.A
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch Prince
Prince P.E.K.K.A

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