My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Wizard
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Goblin Gang Musketeer Hog Rider Wizard
Poison
Bats Goblin Gang Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Musketeer Valkyrie Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Musketeer

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Valkyrie P.E.K.K.A
Musketeer
Valkyrie Hog Rider P.E.K.K.A The Log
Valkyrie
Bats Musketeer Hog Rider Goblin Gang Wizard P.E.K.K.A
Hog Rider
Bats Goblin Gang Musketeer Valkyrie The Log Wizard
Wizard
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Bats Goblin Gang Musketeer Valkyrie Wizard The Log
The Log
Hog Rider Musketeer P.E.K.K.A

Defense Synergies 4 13

Bats
Musketeer Valkyrie P.E.K.K.A The Log
Goblin Gang
Musketeer Valkyrie P.E.K.K.A The Log
Musketeer
Goblin Gang Valkyrie The Log Bats P.E.K.K.A
Valkyrie
Musketeer Bats Goblin Gang Wizard P.E.K.K.A The Log
Hog Rider
Wizard
Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Goblin Gang Musketeer Valkyrie Wizard
The Log
Musketeer P.E.K.K.A Bats Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard The Log
P.E.K.K.A Bats Goblin Gang Musketeer Valkyrie The Log
Goblin Gang P.E.K.K.A Bats Musketeer Valkyrie
P.E.K.K.A Bats Goblin Gang Musketeer Valkyrie
Valkyrie P.E.K.K.A The Log
Goblin Gang The Log Bats Musketeer Valkyrie
Bats Musketeer Goblin Gang Wizard
Musketeer Valkyrie P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie
Bats Goblin Gang Valkyrie Musketeer Wizard The Log
Musketeer Bats Goblin Gang Wizard
P.E.K.K.A Bats Goblin Gang Musketeer Valkyrie Wizard The Log
Valkyrie Wizard Bats Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A The Log
Wizard Bats Goblin Gang Musketeer Valkyrie P.E.K.K.A
Bats Goblin Gang Musketeer Valkyrie Wizard The Log
Valkyrie Wizard The Log Bats Musketeer
P.E.K.K.A Musketeer
Goblin Gang Valkyrie Wizard Bats Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie P.E.K.K.A
Goblin Gang Musketeer Valkyrie Wizard The Log
Goblin Gang P.E.K.K.A Bats Musketeer Valkyrie The Log
Goblin Gang Valkyrie P.E.K.K.A Bats Musketeer The Log
P.E.K.K.A Goblin Gang Musketeer Valkyrie
Wizard Bats Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bats Musketeer Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Valkyrie The Log
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Bats Musketeer Valkyrie
P.E.K.K.A Valkyrie The Log
P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard Musketeer Valkyrie
Goblin Gang Bats Musketeer Valkyrie P.E.K.K.A The Log
Bats Valkyrie Musketeer Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Musketeer The Log
The Log
Musketeer Valkyrie The Log
Wizard Valkyrie The Log
Wizard Bats Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Bats Goblin Gang Musketeer
Musketeer Valkyrie Wizard The Log
Musketeer Wizard
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Bats
Musketeer Wizard The Log
Valkyrie Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
The Log Valkyrie Wizard
The Log Musketeer Wizard
Musketeer Wizard The Log
Musketeer The Log
Bats Musketeer Wizard
Bats Musketeer Wizard
Musketeer Wizard The Log
P.E.K.K.A
Wizard The Log
Bats Goblin Gang Musketeer
Musketeer Wizard
The Log
Goblin Gang Musketeer Valkyrie Wizard
The Log Musketeer Wizard
Musketeer P.E.K.K.A
Bats Goblin Gang Musketeer The Log
Bats Musketeer
Musketeer The Log

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