My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Musketeer Valkyrie Electro Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army
Giant Snowball
Musketeer Goblin Curse Skeleton Army
Zap
Goblin Curse Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Goblin Curse Skeleton Army
The Log
Suspicious Bush Musketeer Goblin Curse Skeleton Army
Earthquake
Skeleton Army
Arrows
Suspicious Bush Goblin Curse Skeleton Army
Royal Delivery
Musketeer Valkyrie Skeleton Army
Fireball
Suspicious Bush Musketeer Skeleton Army
Poison
Suspicious Bush Musketeer Goblin Curse Skeleton Army
Lightning
Musketeer Valkyrie Monk
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Valkyrie Goblin Curse Skeleton Army Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Curse Skeleton Army Tornado Musketeer Valkyrie Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Goblin Curse Skeleton Army Tornado

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Musketeer
Valkyrie
Valkyrie
Musketeer Tornado
Goblin Curse
Skeleton Army
Tornado
Electro Giant Valkyrie
Electro Giant
Tornado
Monk

Defense Synergies 1 4

Suspicious Bush
Musketeer
Valkyrie Skeleton Army Tornado
Valkyrie
Musketeer Tornado
Goblin Curse
Skeleton Army
Musketeer
Tornado
Musketeer Valkyrie Electro Giant
Electro Giant
Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie Goblin Curse Monk
Skeleton Army Tornado Musketeer Valkyrie Goblin Curse
Skeleton Army Musketeer Valkyrie Goblin Curse Monk
Valkyrie Skeleton Army Tornado Monk
Skeleton Army Tornado Musketeer Valkyrie
Musketeer Tornado Goblin Curse
Musketeer Valkyrie Electro Giant Monk
Musketeer Goblin Curse Skeleton Army Tornado
Skeleton Army Tornado Musketeer Valkyrie
Valkyrie Goblin Curse Skeleton Army Musketeer Tornado Electro Giant
Musketeer Goblin Curse Tornado
Skeleton Army Musketeer Valkyrie Goblin Curse
Valkyrie Skeleton Army Goblin Curse Tornado
Skeleton Army Goblin Curse
Skeleton Army Tornado Monk Goblin Curse Electro Giant
Musketeer Valkyrie Skeleton Army Tornado
Valkyrie Musketeer Skeleton Army Tornado
Valkyrie Tornado Musketeer Goblin Curse
Musketeer Goblin Curse Tornado
Valkyrie Skeleton Army Musketeer Goblin Curse Electro Giant
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Giant
Musketeer Valkyrie Monk
Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army Musketeer Tornado Monk
Musketeer Valkyrie Goblin Curse Skeleton Army
Electro Giant Musketeer Goblin Curse Tornado Monk
Skeleton Army Musketeer Valkyrie
Valkyrie Goblin Curse Skeleton Army
Valkyrie Skeleton Army Tornado Monk
Musketeer Goblin Curse Skeleton Army
Musketeer Valkyrie
Skeleton Army Monk Valkyrie Tornado Electro Giant
Skeleton Army Valkyrie Goblin Curse
Musketeer Valkyrie Goblin Curse Skeleton Army Electro Giant
Skeleton Army Electro Giant Musketeer Valkyrie Tornado Monk
Valkyrie Musketeer Goblin Curse Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Monk
Monk Musketeer Goblin Curse Tornado
Musketeer Valkyrie
Valkyrie Goblin Curse
Electro Giant Musketeer Goblin Curse Tornado Monk
Musketeer Tornado
Goblin Curse Tornado
Monk Tornado
Musketeer Tornado
Monk Musketeer Valkyrie Tornado
Monk Musketeer Goblin Curse Tornado
Musketeer
Musketeer Monk
Musketeer
Musketeer
Musketeer
Monk Tornado
Musketeer Monk
Valkyrie Goblin Curse Tornado Electro Giant Monk
Musketeer Monk
Tornado
Musketeer Tornado Monk
Musketeer Monk
Goblin Curse Tornado Electro Giant Valkyrie
Musketeer Tornado Monk
Musketeer Tornado Monk
Musketeer Goblin Curse Tornado
Musketeer Goblin Curse Tornado Electro Giant
Musketeer Electro Giant
Musketeer
Monk
Goblin Curse Monk
Musketeer Skeleton Army
Musketeer Goblin Curse Tornado Monk
Musketeer Valkyrie
Musketeer
Monk Tornado Electro Giant
Musketeer
Electro Giant Musketeer Tornado
Musketeer Tornado
Musketeer Tornado Electro Giant Monk
Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: