My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Curse Skeleton Army
Giant Snowball
Musketeer Goblin Curse Skeleton Army Witch
Zap
Goblin Curse Skeleton Army Witch
Barbarian Barrel
Elixir Golem Musketeer Valkyrie Wizard Goblin Curse Skeleton Army Witch
The Log
Elixir Golem Musketeer Goblin Curse Skeleton Army Witch
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Goblin Curse Skeleton Army Witch
Royal Delivery
Elixir Golem Musketeer Valkyrie Wizard Skeleton Army Witch
Fireball
Elixir Golem Musketeer Wizard Skeleton Army Witch
Poison
Elixir Golem Musketeer Wizard Goblin Curse Skeleton Army Witch
Lightning
Musketeer Valkyrie Wizard Witch
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Goblin Curse Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Elixir Golem Skeleton Army Musketeer Valkyrie Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Elixir Golem Skeleton Army Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Musketeer Wizard Witch
Musketeer
Valkyrie Elixir Golem Mega Knight
Valkyrie
Musketeer Wizard Witch
Wizard
Elixir Golem Valkyrie Mega Knight
Goblin Curse
Skeleton Army
Witch
Elixir Golem Valkyrie Mega Knight
Mega Knight
Musketeer Wizard Witch

Defense Synergies 1 7

Elixir Golem
Musketeer
Valkyrie Skeleton Army Mega Knight
Valkyrie
Musketeer Wizard Witch
Wizard
Valkyrie Skeleton Army Mega Knight
Goblin Curse
Skeleton Army
Musketeer Wizard
Witch
Valkyrie Mega Knight
Mega Knight
Musketeer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Skeleton Army Musketeer Valkyrie Goblin Curse Witch Mega Knight
Skeleton Army Witch Mega Knight Musketeer Valkyrie Goblin Curse
Skeleton Army Witch Musketeer Valkyrie Goblin Curse Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Musketeer Valkyrie Mega Knight
Musketeer Wizard Goblin Curse Witch
Musketeer Valkyrie Mega Knight
Witch Musketeer Goblin Curse Skeleton Army
Skeleton Army Musketeer Valkyrie Mega Knight
Valkyrie Goblin Curse Skeleton Army Witch Musketeer Wizard Mega Knight
Musketeer Wizard Goblin Curse Witch
Skeleton Army Mega Knight Musketeer Valkyrie Wizard Goblin Curse Witch
Valkyrie Wizard Skeleton Army Mega Knight Goblin Curse Witch
Skeleton Army Goblin Curse Mega Knight
Skeleton Army Goblin Curse Mega Knight
Wizard Mega Knight Musketeer Valkyrie Skeleton Army Witch
Mega Knight Musketeer Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch Musketeer Goblin Curse Mega Knight
Musketeer Goblin Curse
Valkyrie Wizard Skeleton Army Mega Knight Musketeer Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch
Musketeer Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Musketeer Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Musketeer
Musketeer Valkyrie Goblin Curse Skeleton Army Witch Mega Knight
Wizard Musketeer Goblin Curse Witch
Skeleton Army Musketeer Valkyrie Witch
Mega Knight Valkyrie Goblin Curse Skeleton Army
Mega Knight Valkyrie Skeleton Army Witch
Witch Musketeer Goblin Curse Skeleton Army
Mega Knight Musketeer Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Goblin Curse Witch
Wizard Musketeer Valkyrie Goblin Curse Skeleton Army Witch Mega Knight
Skeleton Army Witch Musketeer Valkyrie
Valkyrie Mega Knight Musketeer Wizard Goblin Curse Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Goblin Curse
Musketeer Valkyrie
Wizard Valkyrie Goblin Curse Mega Knight
Wizard Musketeer Goblin Curse Witch
Musketeer Wizard Witch
Wizard Goblin Curse
Wizard
Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard Goblin Curse
Musketeer
Musketeer
Musketeer
Musketeer Wizard Witch
Musketeer Wizard Mega Knight
Musketeer Wizard Mega Knight
Valkyrie Wizard Goblin Curse Witch Mega Knight
Musketeer Mega Knight
Wizard
Musketeer
Musketeer
Goblin Curse Valkyrie Wizard Witch Mega Knight
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch Mega Knight
Musketeer Goblin Curse
Musketeer Wizard Goblin Curse Witch
Musketeer Wizard Witch
Musketeer Wizard Mega Knight
Mega Knight
Wizard Goblin Curse
Musketeer Skeleton Army Witch
Musketeer Wizard Goblin Curse Witch
Musketeer Valkyrie Wizard Mega Knight
Musketeer Wizard
Musketeer Mega Knight
Musketeer Witch
Musketeer Witch
Musketeer Witch Mega Knight
Wizard Mega Knight

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