My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon Magic Archer Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Princess Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Princess Inferno Dragon Lumberjack Ram Rider Little Prince
Zap
Princess Inferno Dragon Ram Rider Little Prince
Barbarian Barrel
Valkyrie Princess Electro Wizard Magic Archer Lumberjack Little Prince
The Log
Princess Lumberjack Ram Rider Little Prince
Earthquake
Arrows
Princess Little Prince
Royal Delivery
Valkyrie Princess Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider Little Prince
Fireball
Princess Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider Little Prince
Poison
Princess Electro Wizard Magic Archer Little Prince
Lightning
Valkyrie Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider Little Prince
Rocket
Valkyrie Inferno Dragon Magic Archer Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Little Prince Valkyrie Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Little Prince Valkyrie Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Electro Wizard Magic Archer Ram Rider Little Prince
Princess
Electro Wizard
Valkyrie Magic Archer Lumberjack Ram Rider
Inferno Dragon
Magic Archer
Ram Rider Valkyrie Electro Wizard Lumberjack
Lumberjack
Valkyrie Electro Wizard Magic Archer Ram Rider
Ram Rider
Magic Archer Valkyrie Electro Wizard Lumberjack
Little Prince
Valkyrie

Defense Synergies 0 14

Valkyrie
Princess Electro Wizard Magic Archer Lumberjack Little Prince
Princess
Valkyrie
Electro Wizard
Valkyrie Inferno Dragon Magic Archer Lumberjack Ram Rider Little Prince
Inferno Dragon
Electro Wizard
Magic Archer
Valkyrie Electro Wizard Lumberjack Ram Rider
Lumberjack
Valkyrie Electro Wizard Magic Archer Ram Rider Little Prince
Ram Rider
Electro Wizard Magic Archer Lumberjack
Little Prince
Valkyrie Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Magic Archer Ram Rider
Inferno Dragon Lumberjack Valkyrie Electro Wizard Ram Rider
Lumberjack Ram Rider Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Valkyrie Electro Wizard Ram Rider
Valkyrie Princess Lumberjack
Valkyrie Electro Wizard Magic Archer Lumberjack
Electro Wizard Inferno Dragon Ram Rider Princess Magic Archer Little Prince
Valkyrie Electro Wizard Magic Archer Ram Rider
Inferno Dragon Princess Lumberjack
Valkyrie Electro Wizard Lumberjack Little Prince
Valkyrie Electro Wizard Princess Magic Archer Lumberjack Ram Rider
Inferno Dragon Princess Electro Wizard Magic Archer Ram Rider
Lumberjack Valkyrie Electro Wizard Ram Rider
Valkyrie Princess Electro Wizard Magic Archer Lumberjack
Inferno Dragon Electro Wizard Lumberjack Ram Rider
Electro Wizard Inferno Dragon Lumberjack Ram Rider
Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Magic Archer Lumberjack Ram Rider Little Prince
Valkyrie Princess Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider Little Prince
Electro Wizard Inferno Dragon Lumberjack Ram Rider
Valkyrie Electro Wizard Lumberjack Little Prince
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Wizard
Electro Wizard Valkyrie Inferno Dragon Magic Archer Lumberjack
Lumberjack Valkyrie Electro Wizard Ram Rider
Valkyrie Lumberjack Electro Wizard Ram Rider
Valkyrie Inferno Dragon Lumberjack Ram Rider
Princess Electro Wizard Magic Archer Ram Rider
Valkyrie Electro Wizard Lumberjack Ram Rider
Valkyrie Inferno Dragon Lumberjack
Electro Wizard Valkyrie Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Valkyrie Lumberjack
Valkyrie Electro Wizard
Valkyrie Lumberjack Ram Rider
Valkyrie Princess Magic Archer
Electro Wizard Valkyrie Inferno Dragon Magic Archer Lumberjack Little Prince
Valkyrie Princess Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Valkyrie
Princess Electro Wizard Magic Archer Ram Rider
Magic Archer
Valkyrie
Valkyrie Magic Archer
Princess Magic Archer Ram Rider
Princess Magic Archer
Princess Magic Archer Ram Rider
Ram Rider
Electro Wizard Lumberjack
Valkyrie Princess Electro Wizard Magic Archer Ram Rider
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Magic Archer Princess
Princess Electro Wizard Magic Archer
Valkyrie Princess Magic Archer Little Prince
Magic Archer
Princess
Valkyrie Princess Magic Archer Little Prince
Inferno Dragon
Princess Electro Wizard Magic Archer Ram Rider
Princess Magic Archer Ram Rider
Magic Archer
Princess Electro Wizard Magic Archer Little Prince
Electro Wizard
Magic Archer
Princess Electro Wizard Magic Archer
Princess Magic Archer
Electro Wizard Princess Magic Archer
Princess Electro Wizard Magic Archer Ram Rider
Valkyrie Princess Electro Wizard Magic Archer Lumberjack
Princess Magic Archer
Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer Little Prince
Inferno Dragon

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