My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Giant Bandit Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Bandit Electro Wizard Magic Archer
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Bandit Electro Wizard Inferno Dragon Magic Archer
Fireball
Bandit Electro Wizard Inferno Dragon Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Valkyrie Bandit Electro Wizard Inferno Dragon Magic Archer
Rocket
Valkyrie Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Bandit Valkyrie Electro Wizard Inferno Dragon Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Bandit Valkyrie

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Bandit Electro Wizard Magic Archer
Rage
Electro Wizard
Electro Giant
Inferno Dragon
The Log
Bandit Magic Archer
Bandit
Valkyrie The Log Electro Wizard Magic Archer
Electro Wizard
Valkyrie Rage Bandit Magic Archer
Inferno Dragon
Electro Giant
Magic Archer
Valkyrie The Log Bandit Electro Wizard

Defense Synergies 0 13

Valkyrie
The Log Bandit Electro Wizard Magic Archer
Rage
Electro Giant
Inferno Dragon
The Log
Valkyrie Bandit Electro Wizard Inferno Dragon Magic Archer
Bandit
Valkyrie The Log Electro Wizard Magic Archer
Electro Wizard
Valkyrie The Log Bandit Inferno Dragon Magic Archer
Inferno Dragon
Electro Giant The Log Electro Wizard
Magic Archer
Valkyrie The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard Magic Archer
Inferno Dragon Valkyrie The Log Bandit Electro Wizard
Valkyrie Bandit Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Bandit Electro Wizard
Valkyrie The Log
The Log Valkyrie Bandit Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Magic Archer
Valkyrie Electro Giant The Log Bandit Electro Wizard Magic Archer
Inferno Dragon
Valkyrie Bandit Electro Wizard
Valkyrie Electro Wizard Electro Giant The Log Bandit Magic Archer
Inferno Dragon Electro Wizard Magic Archer
Valkyrie The Log Bandit Electro Wizard
Valkyrie The Log Electro Wizard Magic Archer
Inferno Dragon Bandit Electro Wizard
Electro Giant The Log Bandit Electro Wizard Inferno Dragon
Valkyrie Electro Wizard
Valkyrie The Log Bandit Electro Wizard Magic Archer
Valkyrie The Log Bandit Electro Wizard Inferno Dragon Magic Archer
Electro Wizard Inferno Dragon
Valkyrie Electro Giant The Log Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Giant Bandit Electro Wizard
Bandit Electro Wizard Valkyrie The Log Inferno Dragon Magic Archer
Bandit Valkyrie The Log Electro Wizard
Valkyrie The Log Bandit Electro Wizard
Valkyrie Bandit Inferno Dragon
Electro Giant Electro Wizard Magic Archer
Valkyrie Bandit Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Valkyrie The Log Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie Electro Giant The Log Electro Wizard
Valkyrie Bandit
Valkyrie Electro Giant Magic Archer
Electro Giant Electro Wizard Valkyrie The Log Inferno Dragon Magic Archer
Valkyrie Electro Giant The Log Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log Bandit
The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer
Electro Giant Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Bandit
Electro Wizard
Valkyrie The Log Bandit Electro Wizard Magic Archer
Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
The Log Bandit Magic Archer
Magic Archer The Log Bandit
The Log Bandit Electro Wizard Magic Archer
Valkyrie Electro Giant The Log Magic Archer
The Log Magic Archer
The Log
The Log
Electro Giant The Log Valkyrie Magic Archer
Inferno Dragon
The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
The Log Bandit Magic Archer
Electro Giant Electro Wizard Magic Archer
Electro Wizard Electro Giant
The Log Bandit Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Bandit Magic Archer
Electro Wizard Magic Archer
The Log
Valkyrie Electro Wizard Magic Archer
The Log Magic Archer
Electro Giant
Electro Giant The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Giant The Log Bandit Electro Wizard Magic Archer
Inferno Dragon

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