My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Flying Machine Elixir Collector Golem Lumberjack Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Flying Machine Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Night Witch
Giant Snowball
Battle Ram Flying Machine Lumberjack Night Witch
Zap
Battle Ram Flying Machine Night Witch
Barbarian Barrel
Valkyrie Battle Ram Lumberjack Night Witch
The Log
Battle Ram Lumberjack
Earthquake
Elixir Collector
Arrows
Flying Machine Night Witch
Royal Delivery
Valkyrie Battle Ram Flying Machine Lumberjack Night Witch
Fireball
Battle Ram Flying Machine Elixir Collector Lumberjack Night Witch
Poison
Flying Machine Elixir Collector Night Witch
Lightning
Valkyrie Battle Ram Elixir Collector Lumberjack Night Witch Goblinstein
Rocket
Valkyrie Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Elixir Collector Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Battle Ram Flying Machine Lumberjack Night Witch Goblinstein Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Valkyrie Battle Ram Flying Machine Lumberjack

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Battle Ram Flying Machine
Battle Ram
Valkyrie Flying Machine Lumberjack
Flying Machine
Valkyrie Battle Ram Golem Lumberjack
Elixir Collector
Golem
Night Witch Flying Machine Lumberjack
Lumberjack
Valkyrie Battle Ram Flying Machine Golem Night Witch
Night Witch
Golem Lumberjack
Goblinstein

Defense Synergies 0 4

Valkyrie
Flying Machine Lumberjack Night Witch
Battle Ram
Flying Machine
Valkyrie Lumberjack
Elixir Collector
Golem
Lumberjack
Valkyrie Flying Machine
Night Witch
Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine
Lumberjack Valkyrie Flying Machine Night Witch
Lumberjack Valkyrie Night Witch
Lumberjack Night Witch Valkyrie
Valkyrie Lumberjack
Valkyrie Flying Machine Lumberjack Night Witch
Flying Machine Night Witch
Valkyrie Flying Machine
Lumberjack Night Witch
Valkyrie Lumberjack Night Witch
Valkyrie Flying Machine Lumberjack Night Witch
Flying Machine Night Witch
Lumberjack Night Witch Valkyrie Flying Machine
Valkyrie Lumberjack Night Witch
Lumberjack
Lumberjack
Valkyrie Lumberjack Night Witch
Valkyrie Flying Machine Lumberjack Night Witch
Valkyrie Flying Machine Lumberjack
Lumberjack
Valkyrie Flying Machine Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Valkyrie Flying Machine Lumberjack
Lumberjack Valkyrie
Valkyrie Lumberjack Night Witch
Valkyrie Lumberjack Night Witch
Flying Machine
Valkyrie Flying Machine Lumberjack Night Witch
Valkyrie Lumberjack
Valkyrie Flying Machine
Valkyrie Flying Machine Lumberjack
Valkyrie
Valkyrie Lumberjack Night Witch
Valkyrie Flying Machine
Valkyrie Flying Machine Lumberjack Night Witch
Valkyrie Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine
Flying Machine
Flying Machine
Valkyrie Flying Machine
Valkyrie
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Lumberjack Night Witch
Valkyrie Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Night Witch
Flying Machine
Valkyrie Flying Machine
Night Witch
Flying Machine
Valkyrie
Flying Machine
Flying Machine
Flying Machine Night Witch
Flying Machine
Night Witch
Night Witch
Flying Machine Night Witch
Flying Machine
Valkyrie Flying Machine Lumberjack
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine

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