My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Fisherman Electro Wizard Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Fisherman
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Fisherman
Earthquake
Arrows
Royal Delivery
Valkyrie P.E.K.K.A Fisherman Electro Wizard Mother Witch
Fireball
Fisherman Electro Wizard Mother Witch
Poison
Fisherman Electro Wizard Mother Witch
Lightning
Valkyrie Fisherman Electro Wizard Mother Witch Archer Queen
Rocket
Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Valkyrie Electro Wizard Mother Witch Archer Queen Rocket Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fisherman Valkyrie Electro Wizard Mother Witch

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
P.E.K.K.A Fisherman Electro Wizard Mother Witch Archer Queen
Rocket
Lightning
P.E.K.K.A
Electro Wizard Valkyrie Fisherman Mother Witch Archer Queen
Fisherman
Valkyrie P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie
Mother Witch
Valkyrie P.E.K.K.A
Archer Queen
Valkyrie P.E.K.K.A

Defense Synergies 0 8

Valkyrie
P.E.K.K.A Fisherman Electro Wizard Mother Witch Archer Queen
Rocket
Lightning
P.E.K.K.A
Valkyrie Fisherman Electro Wizard
Fisherman
Valkyrie P.E.K.K.A Mother Witch
Electro Wizard
Valkyrie P.E.K.K.A
Mother Witch
Valkyrie Fisherman
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Fisherman Electro Wizard
Rocket P.E.K.K.A Fisherman Valkyrie Lightning Electro Wizard
P.E.K.K.A Valkyrie Fisherman Electro Wizard
Lightning Valkyrie Rocket P.E.K.K.A
Valkyrie Electro Wizard Mother Witch
Rocket Lightning Electro Wizard
Rocket Lightning Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman Archer Queen
Valkyrie Fisherman Electro Wizard
Valkyrie Electro Wizard Mother Witch Fisherman
Electro Wizard
P.E.K.K.A Valkyrie Rocket Lightning Electro Wizard
Valkyrie Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Rocket Lightning P.E.K.K.A Fisherman Electro Wizard
Valkyrie P.E.K.K.A Fisherman Electro Wizard
Valkyrie Fisherman Electro Wizard
Valkyrie Fisherman Electro Wizard Mother Witch
P.E.K.K.A Fisherman Electro Wizard
Valkyrie P.E.K.K.A Fisherman Electro Wizard Mother Witch
P.E.K.K.A Fisherman Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Valkyrie Rocket Lightning Fisherman
P.E.K.K.A Valkyrie Rocket Lightning Fisherman Electro Wizard
Valkyrie Rocket Lightning P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Valkyrie Fisherman
Rocket Mother Witch Electro Wizard
Rocket P.E.K.K.A Valkyrie Lightning Electro Wizard
P.E.K.K.A Valkyrie Fisherman
Rocket Lightning P.E.K.K.A Electro Wizard Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
Rocket Lightning P.E.K.K.A Valkyrie Electro Wizard Archer Queen
Rocket Lightning P.E.K.K.A Valkyrie
Valkyrie
Electro Wizard Valkyrie Rocket Lightning P.E.K.K.A Fisherman Archer Queen
Valkyrie P.E.K.K.A Electro Wizard Mother Witch Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Rocket
Fisherman Electro Wizard
Rocket Lightning
Lightning Valkyrie Rocket
Rocket Valkyrie
Mother Witch Rocket
Lightning
Lightning Fisherman
Rocket Lightning Fisherman Electro Wizard
Rocket Lightning Valkyrie Fisherman Electro Wizard
Lightning Rocket Archer Queen
Rocket Lightning Fisherman
Lightning Rocket Fisherman
Lightning Fisherman
Rocket Lightning
Lightning Rocket
Lightning Rocket
Rocket Lightning Fisherman
Rocket Lightning Fisherman Electro Wizard
Rocket Lightning Valkyrie Mother Witch
Rocket Lightning
Rocket Lightning
Rocket Lightning Fisherman
Rocket Lightning
Mother Witch Valkyrie
Fisherman
Lightning Fisherman Electro Wizard
Lightning Fisherman
Rocket Lightning Fisherman
Lightning Electro Wizard Mother Witch
Rocket Lightning Electro Wizard
Lightning
Lightning Rocket
Rocket Lightning Electro Wizard
P.E.K.K.A
Rocket Lightning
Lightning Electro Wizard Rocket
Rocket Lightning Electro Wizard Archer Queen
Lightning Valkyrie Rocket Electro Wizard
Lightning
Rocket Lightning Archer Queen
P.E.K.K.A Archer Queen
Rocket Lightning Electro Wizard Archer Queen
Rocket Lightning Electro Wizard Archer Queen
Lightning Rocket Electro Wizard Archer Queen
P.E.K.K.A
Lightning Rocket
Fisherman

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