My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Valkyrie Witch
The Log
Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Prince P.E.K.K.A
Fireball
Witch
Poison
Witch
Lightning
Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Void Valkyrie Golden Knight Witch Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Void Valkyrie Golden Knight

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Witch P.E.K.K.A
Rocket
Void
Witch
Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Witch The Log
P.E.K.K.A
Valkyrie Witch The Log
The Log
Prince P.E.K.K.A
Golden Knight

Defense Synergies 2 8

Valkyrie
Witch Prince P.E.K.K.A The Log
Rocket
The Log
Void
Witch
Valkyrie Prince The Log
Prince
The Log Valkyrie Witch
P.E.K.K.A
The Log Valkyrie
The Log
Prince P.E.K.K.A Valkyrie Rocket Witch Golden Knight
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Void The Log Golden Knight
P.E.K.K.A Valkyrie Witch Prince The Log
Rocket Witch Prince P.E.K.K.A Valkyrie Void
Witch Prince P.E.K.K.A Valkyrie
Valkyrie Rocket Prince P.E.K.K.A The Log
The Log Valkyrie
Rocket Void Witch
Rocket Valkyrie Void P.E.K.K.A The Log Golden Knight
Witch P.E.K.K.A Prince
Valkyrie Prince
Valkyrie Witch The Log
Witch
Prince P.E.K.K.A Valkyrie Rocket Witch The Log
Valkyrie Rocket Witch Prince P.E.K.K.A The Log Golden Knight
P.E.K.K.A Prince
Rocket Prince P.E.K.K.A The Log
Valkyrie Witch Prince P.E.K.K.A
Valkyrie Witch Prince The Log Golden Knight
Valkyrie Witch The Log
P.E.K.K.A Prince
Valkyrie Witch Prince P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void Witch Prince P.E.K.K.A
Void Valkyrie Rocket Prince The Log
P.E.K.K.A Valkyrie Rocket Witch Prince The Log Golden Knight
Valkyrie Rocket Prince P.E.K.K.A The Log
P.E.K.K.A Valkyrie Witch Prince
Rocket Witch
Rocket Prince P.E.K.K.A Valkyrie Void Witch
P.E.K.K.A Valkyrie Prince
Rocket Void P.E.K.K.A Valkyrie Witch Prince The Log
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch Prince Golden Knight
Rocket P.E.K.K.A Valkyrie Void Prince The Log
Rocket Prince P.E.K.K.A Valkyrie Witch Golden Knight
Valkyrie Witch
Witch Valkyrie Rocket Prince P.E.K.K.A The Log Golden Knight
Valkyrie Witch P.E.K.K.A The Log Golden Knight
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie Rocket The Log Golden Knight
Void The Log Golden Knight
Rocket Void The Log
Valkyrie Rocket Void Prince The Log
Rocket Valkyrie The Log
Rocket Witch
Witch The Log
The Log
Void The Log Golden Knight
Rocket Void Prince
Rocket Void Valkyrie Prince The Log Golden Knight
Void Rocket
Rocket Void The Log Golden Knight
Rocket Void
Prince The Log
Rocket Witch The Log Golden Knight
Rocket The Log
Rocket
Rocket
Rocket Void Prince The Log
Rocket Valkyrie Void Witch The Log Golden Knight
Rocket Void Prince The Log
Rocket Void
Rocket Void Prince The Log
Rocket Void The Log
The Log Valkyrie Witch
Witch
Void The Log Witch Golden Knight
Void Witch Prince The Log Golden Knight
Rocket Void The Log Golden Knight
Void Witch
Rocket Void Witch
Void
Void Rocket The Log
Rocket Void
P.E.K.K.A Prince
Rocket The Log
Rocket Void Witch Prince
Rocket Witch
The Log
Void Valkyrie Rocket Prince
The Log
Rocket Void
Prince P.E.K.K.A
Rocket Witch The Log Golden Knight
Rocket Void Witch
Void Rocket Witch Prince The Log Golden Knight
Prince P.E.K.K.A
Rocket Void
Void

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