My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Hunter Balloon Electro Dragon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Dragon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit
Giant Snowball
Skeleton Army Baby Dragon Balloon Electro Dragon Lumberjack
Zap
Skeleton Army Balloon Bandit
Barbarian Barrel
Valkyrie Skeleton Army Hunter Bandit Lumberjack
The Log
Skeleton Army Hunter Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Hunter Balloon Electro Dragon Bandit Lumberjack
Fireball
Skeleton Army Baby Dragon Hunter Balloon Electro Dragon Bandit Lumberjack
Poison
Skeleton Army Hunter Balloon Electro Dragon
Lightning
Valkyrie Baby Dragon Hunter Balloon Electro Dragon Bandit Lumberjack
Rocket
Valkyrie Hunter Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Hunter Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Valkyrie Baby Dragon Hunter Lumberjack Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Bandit Valkyrie Baby Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Lumberjack Baby Dragon Hunter Electro Dragon Bandit
Skeleton Army
Baby Dragon
Valkyrie Balloon Electro Dragon Bandit Lumberjack
Hunter
Valkyrie Balloon Bandit Lumberjack
Balloon
Valkyrie Lumberjack Baby Dragon Hunter Electro Dragon Bandit
Electro Dragon
Valkyrie Baby Dragon Balloon
Bandit
Valkyrie Baby Dragon Hunter Balloon Lumberjack
Lumberjack
Valkyrie Balloon Baby Dragon Hunter Bandit

Defense Synergies 0 15

Valkyrie
Baby Dragon Hunter Electro Dragon Bandit Lumberjack
Skeleton Army
Electro Dragon Bandit Lumberjack
Baby Dragon
Valkyrie Electro Dragon Bandit Lumberjack
Hunter
Valkyrie Bandit Lumberjack
Balloon
Electro Dragon
Valkyrie Skeleton Army Baby Dragon Lumberjack
Bandit
Valkyrie Skeleton Army Baby Dragon Hunter Lumberjack
Lumberjack
Valkyrie Skeleton Army Baby Dragon Hunter Electro Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Dragon
Skeleton Army Hunter Lumberjack Valkyrie Electro Dragon Bandit
Skeleton Army Hunter Lumberjack Valkyrie Electro Dragon Bandit
Skeleton Army Hunter Lumberjack Valkyrie Electro Dragon Bandit
Valkyrie Skeleton Army Lumberjack
Skeleton Army Valkyrie Baby Dragon Hunter Electro Dragon Bandit Lumberjack
Hunter Baby Dragon Electro Dragon
Valkyrie Baby Dragon Electro Dragon Bandit
Hunter Skeleton Army Lumberjack
Skeleton Army Valkyrie Hunter Bandit Lumberjack
Valkyrie Skeleton Army Baby Dragon Hunter Electro Dragon Bandit Lumberjack
Hunter Baby Dragon Electro Dragon
Skeleton Army Hunter Lumberjack Valkyrie Electro Dragon Bandit
Valkyrie Skeleton Army Baby Dragon Hunter Electro Dragon Lumberjack
Skeleton Army Hunter Bandit Lumberjack
Skeleton Army Hunter Bandit Lumberjack
Valkyrie Skeleton Army Hunter Electro Dragon Lumberjack
Valkyrie Skeleton Army Baby Dragon Hunter Electro Dragon Bandit Lumberjack
Valkyrie Baby Dragon Hunter Electro Dragon Bandit Lumberjack
Hunter Lumberjack
Valkyrie Skeleton Army Baby Dragon Hunter Electro Dragon Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Bandit
Bandit Valkyrie Baby Dragon Hunter Electro Dragon Lumberjack
Skeleton Army Bandit Lumberjack Valkyrie Hunter Electro Dragon
Valkyrie Skeleton Army Hunter Lumberjack Bandit
Valkyrie Skeleton Army Hunter Bandit Lumberjack
Baby Dragon Hunter Electro Dragon
Skeleton Army Valkyrie Hunter Bandit Lumberjack
Valkyrie Skeleton Army Hunter Lumberjack
Electro Dragon Valkyrie Skeleton Army Baby Dragon Bandit
Skeleton Army
Valkyrie Hunter Electro Dragon Lumberjack
Skeleton Army Valkyrie
Skeleton Army Valkyrie Hunter Bandit Lumberjack
Valkyrie Skeleton Army Baby Dragon Electro Dragon
Skeleton Army Electro Dragon Valkyrie Baby Dragon Hunter Lumberjack
Valkyrie Baby Dragon Hunter Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Electro Dragon Bandit
Baby Dragon Electro Dragon Bandit
Baby Dragon Electro Dragon Bandit
Valkyrie
Valkyrie Baby Dragon
Baby Dragon Hunter Electro Dragon
Baby Dragon
Baby Dragon Hunter Electro Dragon
Electro Dragon Bandit
Electro Dragon Lumberjack
Valkyrie Electro Dragon Bandit
Baby Dragon Electro Dragon
Baby Dragon Hunter Bandit
Baby Dragon Electro Dragon Bandit
Baby Dragon
Baby Dragon Hunter Electro Dragon Bandit
Baby Dragon Electro Dragon Bandit
Baby Dragon Hunter Electro Dragon Bandit
Valkyrie Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon
Valkyrie Baby Dragon Hunter Electro Dragon
Baby Dragon Hunter Electro Dragon Bandit
Baby Dragon Electro Dragon Bandit
Baby Dragon Bandit
Baby Dragon Hunter Electro Dragon
Electro Dragon
Hunter Electro Dragon Bandit
Electro Dragon
Skeleton Army Electro Dragon Bandit
Baby Dragon Hunter Electro Dragon
Valkyrie Baby Dragon Hunter Electro Dragon Lumberjack
Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon Baby Dragon
Electro Dragon
Electro Dragon Baby Dragon Bandit
Electro Dragon

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