My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Witch Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon Skeleton King
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon Witch Inferno Dragon Skeleton King
Zap
Firecracker Goblin Barrel Skeleton Army Witch Inferno Dragon Skeleton King
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Skeleton Army Witch Skeleton King
The Log
Firecracker Goblin Barrel Skeleton Army Witch Skeleton King
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch Skeleton King
Arrows
Firecracker Goblin Barrel Skeleton Army Witch Skeleton King
Royal Delivery
Firecracker Valkyrie Goblin Barrel Skeleton Army Baby Dragon Witch Inferno Dragon Skeleton King
Fireball
Firecracker Goblin Barrel Skeleton Army Baby Dragon Witch Inferno Dragon Skeleton King
Poison
Firecracker Skeleton Army Witch Skeleton King
Lightning
Valkyrie Baby Dragon Witch Inferno Dragon Skeleton King
Rocket
Valkyrie Witch Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Valkyrie Baby Dragon Inferno Dragon Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Barrel Baby Dragon Inferno Dragon
Valkyrie
Goblin Barrel Firecracker Baby Dragon Witch
Goblin Barrel
Valkyrie Firecracker Skeleton Army Baby Dragon Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Baby Dragon
Firecracker Valkyrie Goblin Barrel Witch Inferno Dragon
Witch
Valkyrie Baby Dragon Skeleton King
Inferno Dragon
Firecracker Baby Dragon
Skeleton King
Skeleton Army Goblin Barrel Witch

Defense Synergies 1 10

Firecracker
Valkyrie Skeleton Army Baby Dragon
Valkyrie
Firecracker Baby Dragon Witch
Goblin Barrel
Skeleton Army
Firecracker Inferno Dragon Skeleton King
Baby Dragon
Firecracker Valkyrie Witch Inferno Dragon Skeleton King
Witch
Valkyrie Baby Dragon
Inferno Dragon
Skeleton Army Baby Dragon Skeleton King
Skeleton King
Skeleton Army Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
Skeleton Army Inferno Dragon Firecracker Valkyrie Witch
Skeleton Army Witch Valkyrie Inferno Dragon
Skeleton Army Witch Inferno Dragon Firecracker Valkyrie Skeleton King
Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie Baby Dragon
Inferno Dragon Firecracker Baby Dragon Witch
Valkyrie Baby Dragon
Witch Inferno Dragon Skeleton Army Skeleton King
Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Witch Firecracker Baby Dragon Skeleton King
Inferno Dragon Firecracker Baby Dragon Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Firecracker Baby Dragon Witch Skeleton King
Skeleton Army Inferno Dragon Skeleton King
Skeleton Army Inferno Dragon
Firecracker Valkyrie Skeleton Army Witch
Firecracker Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Firecracker Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Firecracker Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Firecracker Valkyrie Baby Dragon Inferno Dragon
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch Inferno Dragon
Firecracker Baby Dragon Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Inferno Dragon
Firecracker Valkyrie Skeleton Army Baby Dragon Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Witch Skeleton King
Firecracker Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Firecracker Valkyrie Baby Dragon Inferno Dragon Skeleton King
Valkyrie Firecracker Baby Dragon Witch Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Firecracker Valkyrie
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Firecracker Valkyrie Baby Dragon Witch
Witch Inferno Dragon
Firecracker Baby Dragon Witch
Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker
Firecracker
Skeleton Army Witch
Firecracker Baby Dragon Witch
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Skeleton King
Firecracker
Firecracker Baby Dragon Witch Skeleton King
Firecracker Witch
Firecracker Baby Dragon Witch
Inferno Dragon
Firecracker

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