My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner Bandit Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Skeleton Army Bandit
Barbarian Barrel
Valkyrie Skeleton Army Executioner Bandit Electro Wizard
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Executioner Bandit Electro Wizard Mother Witch
Fireball
Skeleton Army Executioner Bandit Electro Wizard Mother Witch
Poison
Skeleton Army Executioner Electro Wizard Mother Witch
Lightning
Valkyrie Executioner Bandit Electro Wizard Mother Witch
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Executioner Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Bandit Valkyrie Electro Wizard Mother Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Bandit Valkyrie

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Executioner Bandit Electro Wizard Mother Witch
Skeleton Army
Executioner
Valkyrie The Log Bandit Mega Knight
The Log
Executioner Bandit Mega Knight
Bandit
Valkyrie Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Valkyrie Bandit Mega Knight
Mother Witch
Valkyrie Mega Knight
Mega Knight
Executioner The Log Bandit Electro Wizard Mother Witch

Defense Synergies 0 20

Valkyrie
Executioner The Log Bandit Electro Wizard Mother Witch
Skeleton Army
Executioner The Log Bandit Electro Wizard
Executioner
Valkyrie Skeleton Army The Log Bandit Mega Knight
The Log
Valkyrie Skeleton Army Executioner Bandit Electro Wizard Mother Witch Mega Knight
Bandit
Valkyrie Skeleton Army Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Valkyrie Skeleton Army The Log Bandit Mega Knight
Mother Witch
Valkyrie The Log Mega Knight
Mega Knight
Executioner The Log Bandit Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner The Log Electro Wizard
Skeleton Army Valkyrie Executioner The Log Bandit Electro Wizard Mega Knight
Skeleton Army Mega Knight Valkyrie Executioner Bandit Electro Wizard
Skeleton Army Valkyrie Bandit Electro Wizard Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Valkyrie Executioner Bandit Electro Wizard Mother Witch Mega Knight
Electro Wizard Executioner
Valkyrie The Log Bandit Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Valkyrie Bandit Electro Wizard Mega Knight
Valkyrie Skeleton Army Executioner Electro Wizard Mother Witch The Log Bandit Mega Knight
Executioner Electro Wizard
Skeleton Army Mega Knight Valkyrie The Log Bandit Electro Wizard
Valkyrie Skeleton Army Executioner Mega Knight The Log Electro Wizard
Skeleton Army Bandit Electro Wizard Mega Knight
Skeleton Army The Log Bandit Electro Wizard Mega Knight
Mega Knight Valkyrie Skeleton Army Executioner Electro Wizard
Valkyrie Mega Knight Skeleton Army Executioner The Log Bandit Electro Wizard
Valkyrie Executioner The Log Bandit Electro Wizard Mother Witch Mega Knight
Electro Wizard
Valkyrie Skeleton Army Mega Knight Executioner The Log Bandit Electro Wizard Mother Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Executioner The Log Mega Knight
Skeleton Army Bandit Mega Knight Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight The Log Bandit Electro Wizard
Valkyrie Skeleton Army Executioner Bandit Mega Knight
Executioner Mother Witch Electro Wizard
Skeleton Army Valkyrie Bandit Electro Wizard
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Valkyrie Skeleton Army The Log Bandit
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie The Log Electro Wizard
Skeleton Army Mega Knight Valkyrie Executioner Bandit
Valkyrie Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Valkyrie Executioner The Log
Valkyrie Executioner Mega Knight The Log Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Bandit
Executioner The Log Bandit Electro Wizard
The Log Bandit
Valkyrie The Log
Executioner Valkyrie The Log Mega Knight
Executioner Mother Witch
Executioner The Log
The Log Executioner
The Log Bandit
Electro Wizard
Valkyrie The Log Bandit Electro Wizard
Executioner
Executioner The Log Bandit
Bandit
The Log
Executioner The Log Bandit
Executioner The Log Bandit Mega Knight
Executioner The Log Bandit Electro Wizard Mega Knight
Valkyrie The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mother Witch Valkyrie Executioner Mega Knight
The Log Executioner Bandit Electro Wizard
The Log Bandit Mega Knight
The Log Bandit
Executioner Electro Wizard Mother Witch
Electro Wizard
The Log Bandit Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Skeleton Army Bandit
Executioner Electro Wizard
The Log
Valkyrie Executioner Electro Wizard Mega Knight
The Log Executioner
Executioner Mega Knight
The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Bandit Electro Wizard Mega Knight
Mega Knight

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