My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Ice Wizard Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Valkyrie Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Bandit
Giant Snowball
Royal Recruits Dart Goblin Skeleton Army
Zap
Dart Goblin Skeleton Army Bandit
Barbarian Barrel
Royal Recruits Dart Goblin Valkyrie Skeleton Army Ice Wizard Bandit Electro Wizard Magic Archer
The Log
Royal Recruits Dart Goblin Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Royal Recruits Dart Goblin Skeleton Army
Royal Delivery
Royal Recruits Dart Goblin Valkyrie Skeleton Army Ice Wizard Bandit Electro Wizard Magic Archer
Fireball
Dart Goblin Skeleton Army Ice Wizard Bandit Electro Wizard Magic Archer
Poison
Royal Recruits Dart Goblin Skeleton Army Ice Wizard Electro Wizard Magic Archer
Lightning
Valkyrie Ice Wizard Bandit Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Ice Wizard Bandit Valkyrie Electro Wizard Magic Archer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Skeleton Army Ice Wizard Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Dart Goblin Bandit Electro Wizard Magic Archer
Dart Goblin
Valkyrie Royal Recruits Bandit
Valkyrie
Dart Goblin Bandit Electro Wizard Magic Archer
Skeleton Army
Ice Wizard
Bandit
Bandit
Royal Recruits Dart Goblin Valkyrie Ice Wizard Electro Wizard Magic Archer
Electro Wizard
Royal Recruits Valkyrie Bandit Magic Archer
Magic Archer
Royal Recruits Valkyrie Bandit Electro Wizard

Defense Synergies 0 21

Royal Recruits
Dart Goblin Skeleton Army Ice Wizard
Dart Goblin
Royal Recruits Valkyrie Skeleton Army Ice Wizard Bandit Electro Wizard Magic Archer
Valkyrie
Dart Goblin Ice Wizard Bandit Electro Wizard Magic Archer
Skeleton Army
Royal Recruits Dart Goblin Ice Wizard Bandit Electro Wizard Magic Archer
Ice Wizard
Royal Recruits Dart Goblin Valkyrie Skeleton Army Bandit
Bandit
Dart Goblin Valkyrie Skeleton Army Ice Wizard Electro Wizard Magic Archer
Electro Wizard
Dart Goblin Valkyrie Skeleton Army Bandit Magic Archer
Magic Archer
Dart Goblin Valkyrie Skeleton Army Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Valkyrie Electro Wizard Magic Archer
Skeleton Army Royal Recruits Dart Goblin Valkyrie Ice Wizard Bandit Electro Wizard
Skeleton Army Royal Recruits Dart Goblin Valkyrie Ice Wizard Bandit Electro Wizard
Royal Recruits Skeleton Army Dart Goblin Valkyrie Ice Wizard Bandit Electro Wizard
Royal Recruits Valkyrie Skeleton Army
Skeleton Army Dart Goblin Valkyrie Ice Wizard Bandit Electro Wizard Magic Archer
Dart Goblin Electro Wizard Ice Wizard Magic Archer
Royal Recruits Dart Goblin Valkyrie Bandit Electro Wizard Magic Archer
Royal Recruits Skeleton Army Ice Wizard
Skeleton Army Royal Recruits Dart Goblin Valkyrie Ice Wizard Bandit Electro Wizard
Dart Goblin Valkyrie Skeleton Army Ice Wizard Electro Wizard Royal Recruits Bandit Magic Archer
Dart Goblin Ice Wizard Electro Wizard Magic Archer
Royal Recruits Skeleton Army Valkyrie Ice Wizard Bandit Electro Wizard
Valkyrie Skeleton Army Royal Recruits Dart Goblin Electro Wizard Magic Archer
Royal Recruits Skeleton Army Bandit Electro Wizard
Skeleton Army Royal Recruits Bandit Electro Wizard
Royal Recruits Valkyrie Skeleton Army Electro Wizard
Royal Recruits Dart Goblin Valkyrie Skeleton Army Ice Wizard Bandit Electro Wizard Magic Archer
Valkyrie Royal Recruits Dart Goblin Ice Wizard Bandit Electro Wizard Magic Archer
Royal Recruits Dart Goblin Electro Wizard
Royal Recruits Valkyrie Skeleton Army Dart Goblin Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeleton Army Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Magic Archer
Royal Recruits Skeleton Army Bandit Valkyrie Electro Wizard
Royal Recruits Valkyrie Skeleton Army Bandit Electro Wizard
Royal Recruits Valkyrie Skeleton Army Bandit
Dart Goblin Ice Wizard Electro Wizard Magic Archer
Royal Recruits Skeleton Army Dart Goblin Valkyrie Ice Wizard Bandit Electro Wizard
Royal Recruits Valkyrie Skeleton Army
Royal Recruits Electro Wizard Valkyrie Skeleton Army Bandit Magic Archer
Royal Recruits Dart Goblin Skeleton Army
Royal Recruits Dart Goblin Valkyrie
Royal Recruits Skeleton Army Valkyrie Electro Wizard
Royal Recruits Skeleton Army Valkyrie Bandit
Royal Recruits Dart Goblin Valkyrie Skeleton Army Magic Archer
Royal Recruits Skeleton Army Electro Wizard Dart Goblin Valkyrie Magic Archer
Valkyrie Royal Recruits Dart Goblin Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Dart Goblin Valkyrie Bandit
Dart Goblin Ice Wizard Bandit Electro Wizard Magic Archer
Dart Goblin Bandit Magic Archer
Royal Recruits Dart Goblin Valkyrie
Valkyrie Magic Archer
Dart Goblin Ice Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin Ice Wizard Magic Archer
Dart Goblin Bandit
Electro Wizard
Royal Recruits Dart Goblin Valkyrie Bandit Electro Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin Magic Archer
Dart Goblin Bandit Magic Archer
Magic Archer Royal Recruits Dart Goblin Bandit
Dart Goblin Bandit Electro Wizard Magic Archer
Dart Goblin Valkyrie Magic Archer
Magic Archer
Royal Recruits
Valkyrie Ice Wizard Magic Archer
Dart Goblin Ice Wizard Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin Ice Wizard Electro Wizard Magic Archer
Electro Wizard Dart Goblin
Dart Goblin Bandit Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Royal Recruits Dart Goblin Skeleton Army Bandit Magic Archer
Dart Goblin Ice Wizard Electro Wizard Magic Archer
Dart Goblin Valkyrie Electro Wizard Magic Archer
Dart Goblin Magic Archer
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
Royal Recruits Dart Goblin Bandit Electro Wizard Magic Archer

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