My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Witch Prince Inferno Dragon Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon Ram Rider Skeleton King
Giant Snowball
Skeleton Army Witch Inferno Dragon Ram Rider Skeleton King
Zap
Skeleton Army Witch Prince Inferno Dragon Ram Rider Skeleton King
Barbarian Barrel
Goblin Cage Valkyrie Skeleton Army Witch Skeleton King
The Log
Goblin Cage Skeleton Army Witch Prince Ram Rider Skeleton King
Earthquake
Goblin Cage Skeleton Army Witch Skeleton King
Arrows
Skeleton Army Witch Skeleton King
Royal Delivery
Goblin Cage Valkyrie Skeleton Army Witch Prince Inferno Dragon Ram Rider Skeleton King
Fireball
Goblin Cage Skeleton Army Witch Inferno Dragon Ram Rider Skeleton King
Poison
Goblin Cage Skeleton Army Witch Skeleton King
Lightning
Goblin Cage Valkyrie Witch Prince Inferno Dragon Ram Rider Skeleton King
Rocket
Valkyrie Witch Prince Inferno Dragon Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Goblin Cage Valkyrie Inferno Dragon Skeleton King Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Goblin Cage Valkyrie Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Witch Ram Rider
Valkyrie
Prince Witch Ram Rider
Skeleton Army
Skeleton King
Witch
Goblin Cage Valkyrie Prince Ram Rider Skeleton King
Prince
Valkyrie Witch Ram Rider
Inferno Dragon
Ram Rider
Goblin Cage Valkyrie Witch Prince
Skeleton King
Skeleton Army Witch

Defense Synergies 0 11

Goblin Cage
Skeleton Army Witch Prince Inferno Dragon
Valkyrie
Witch Prince
Skeleton Army
Goblin Cage Prince Inferno Dragon Skeleton King
Witch
Goblin Cage Valkyrie Prince
Prince
Goblin Cage Valkyrie Skeleton Army Witch
Inferno Dragon
Goblin Cage Skeleton Army Skeleton King
Ram Rider
Skeleton King
Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Ram Rider
Skeleton Army Inferno Dragon Goblin Cage Valkyrie Witch Prince Ram Rider
Goblin Cage Skeleton Army Witch Prince Ram Rider Valkyrie Inferno Dragon
Goblin Cage Skeleton Army Witch Prince Inferno Dragon Valkyrie Ram Rider Skeleton King
Goblin Cage Valkyrie Skeleton Army Prince
Skeleton Army Valkyrie
Inferno Dragon Ram Rider Goblin Cage Witch
Goblin Cage Valkyrie Ram Rider
Witch Inferno Dragon Goblin Cage Skeleton Army Prince Skeleton King
Skeleton Army Valkyrie Prince
Valkyrie Skeleton Army Witch Ram Rider Skeleton King
Inferno Dragon Witch Ram Rider
Goblin Cage Skeleton Army Prince Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Goblin Cage Witch Prince Skeleton King
Skeleton Army Inferno Dragon Goblin Cage Prince Ram Rider Skeleton King
Skeleton Army Goblin Cage Prince Inferno Dragon Ram Rider
Goblin Cage Valkyrie Skeleton Army Witch Prince
Goblin Cage Valkyrie Skeleton Army Witch Prince Ram Rider
Goblin Cage Valkyrie Witch Inferno Dragon Ram Rider
Goblin Cage Prince Inferno Dragon Ram Rider
Valkyrie Skeleton Army Witch Prince
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Cage Witch Prince
Valkyrie Prince Inferno Dragon
Skeleton Army Goblin Cage Valkyrie Witch Prince Ram Rider
Valkyrie Skeleton Army Prince Goblin Cage Ram Rider
Goblin Cage Valkyrie Skeleton Army Witch Prince Inferno Dragon Ram Rider
Witch Ram Rider
Skeleton Army Prince Goblin Cage Valkyrie Witch Ram Rider
Goblin Cage Valkyrie Skeleton Army Prince Inferno Dragon
Goblin Cage Valkyrie Skeleton Army Witch Prince Inferno Dragon
Witch Goblin Cage Skeleton Army Inferno Dragon
Inferno Dragon Goblin Cage Valkyrie Witch Prince
Skeleton Army Goblin Cage Valkyrie Prince
Skeleton Army Prince Goblin Cage Valkyrie Witch Ram Rider Skeleton King
Goblin Cage Valkyrie Skeleton Army Witch
Skeleton Army Witch Goblin Cage Valkyrie Prince Inferno Dragon Skeleton King
Valkyrie Goblin Cage Witch Inferno Dragon Skeleton King
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ram Rider
Valkyrie Prince
Valkyrie
Witch Ram Rider
Witch
Ram Rider
Ram Rider
Prince
Valkyrie Prince Ram Rider
Prince
Witch
Prince
Valkyrie Witch
Prince
Prince
Valkyrie Witch
Witch Inferno Dragon
Witch Ram Rider
Witch Prince Ram Rider
Witch
Witch
Prince
Skeleton Army Witch Prince
Witch Ram Rider
Valkyrie Prince
Skeleton King
Prince
Witch Skeleton King
Witch
Witch Prince
Prince Inferno Dragon

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