My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Princess Electro Wizard Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Ram Rider
Giant Snowball
Skeleton Army Witch Balloon Princess Ram Rider Little Prince
Zap
Skeleton Army Witch Balloon Princess Ram Rider Little Prince
Barbarian Barrel
Valkyrie Skeleton Army Witch Princess Electro Wizard Little Prince
The Log
Skeleton Army Witch Princess Ram Rider Little Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess Little Prince
Royal Delivery
Valkyrie Skeleton Army Witch Balloon Princess Electro Wizard Ram Rider Little Prince
Fireball
Skeleton Army Witch Balloon Princess Electro Wizard Ram Rider Little Prince
Poison
Skeleton Army Witch Balloon Princess Electro Wizard Little Prince
Lightning
Valkyrie Witch Balloon Electro Wizard Ram Rider Little Prince
Rocket
Valkyrie Witch Balloon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Little Prince Valkyrie Electro Wizard Witch Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Princess Little Prince Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Witch Electro Wizard Ram Rider Little Prince
Skeleton Army
Witch
Valkyrie Ram Rider
Balloon
Valkyrie Princess Electro Wizard Little Prince
Princess
Balloon
Electro Wizard
Valkyrie Balloon Ram Rider
Ram Rider
Valkyrie Witch Electro Wizard
Little Prince
Valkyrie Balloon

Defense Synergies 0 9

Valkyrie
Witch Princess Electro Wizard Little Prince
Skeleton Army
Princess Electro Wizard
Witch
Valkyrie Electro Wizard
Balloon
Princess
Valkyrie Skeleton Army
Electro Wizard
Valkyrie Skeleton Army Witch Ram Rider Little Prince
Ram Rider
Electro Wizard
Little Prince
Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Ram Rider
Skeleton Army Valkyrie Witch Electro Wizard Ram Rider
Skeleton Army Witch Ram Rider Valkyrie Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard Ram Rider
Valkyrie Skeleton Army Princess
Skeleton Army Valkyrie Electro Wizard
Electro Wizard Ram Rider Witch Princess Little Prince
Valkyrie Electro Wizard Ram Rider
Witch Skeleton Army Princess
Skeleton Army Valkyrie Electro Wizard Little Prince
Valkyrie Skeleton Army Witch Electro Wizard Princess Ram Rider
Witch Princess Electro Wizard Ram Rider
Skeleton Army Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Skeleton Army Witch Princess Electro Wizard
Skeleton Army Electro Wizard Ram Rider
Skeleton Army Electro Wizard Ram Rider
Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Ram Rider Little Prince
Valkyrie Witch Princess Electro Wizard Ram Rider Little Prince
Electro Wizard Ram Rider
Valkyrie Skeleton Army Witch Electro Wizard Little Prince
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Electro Wizard
Electro Wizard Valkyrie
Skeleton Army Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Skeleton Army Electro Wizard Ram Rider
Valkyrie Skeleton Army Witch Ram Rider
Witch Princess Electro Wizard Ram Rider
Skeleton Army Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Witch Princess
Skeleton Army Witch Electro Wizard Valkyrie Little Prince
Valkyrie Witch Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess Electro Wizard Ram Rider
Valkyrie
Valkyrie
Witch Princess Ram Rider
Witch Princess
Princess Ram Rider
Ram Rider
Electro Wizard
Valkyrie Princess Electro Wizard Ram Rider
Princess
Princess
Princess
Princess
Witch Princess
Princess
Princess Electro Wizard
Valkyrie Witch Princess Little Prince
Princess
Valkyrie Witch Princess Little Prince
Witch
Witch Princess Electro Wizard Ram Rider
Witch Princess Ram Rider
Witch Princess Electro Wizard Little Prince
Electro Wizard Witch
Princess Electro Wizard
Princess
Electro Wizard Skeleton Army Witch Princess
Witch Princess Electro Wizard Ram Rider
Valkyrie Princess Electro Wizard
Princess
Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Princess Electro Wizard Little Prince

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