My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Rascals Valkyrie Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Rascals Valkyrie Magic Archer
The Log
Firecracker Rascals
Earthquake
Firecracker
Arrows
Bats Firecracker Rascals
Royal Delivery
Bats Firecracker Rascals Valkyrie Magic Archer
Fireball
Firecracker Rascals Magic Archer
Poison
Bats Firecracker Rascals Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Rascals Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Tornado Valkyrie Magic Archer Rascals Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Tornado

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Rascals Golem
Firecracker
Bats Rascals Valkyrie Tornado Golem
Rascals
Bats Firecracker Magic Archer
Valkyrie
Bats Firecracker Tornado Magic Archer
Tornado
Magic Archer Firecracker Valkyrie Golem The Log
Golem
Bats Firecracker Tornado The Log Magic Archer
The Log
Tornado Golem Magic Archer
Magic Archer
Tornado Rascals Valkyrie Golem The Log

Defense Synergies 3 13

Bats
Firecracker Rascals Valkyrie The Log
Firecracker
Valkyrie The Log Bats Rascals Tornado
Rascals
Bats Firecracker Tornado The Log
Valkyrie
Firecracker Bats Tornado The Log Magic Archer
Tornado
Magic Archer Firecracker Rascals Valkyrie The Log
Golem
The Log
Firecracker Bats Rascals Valkyrie Tornado Magic Archer
Magic Archer
Tornado Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Magic Archer
Bats Firecracker Rascals Valkyrie The Log
Tornado Bats Rascals Valkyrie
Bats Firecracker Rascals Valkyrie
Firecracker Valkyrie Tornado The Log
Tornado The Log Bats Firecracker Rascals Valkyrie Magic Archer
Bats Tornado Firecracker Rascals Magic Archer
Rascals Valkyrie The Log Magic Archer
Rascals Tornado
Tornado Firecracker Rascals Valkyrie
Bats Valkyrie Firecracker Rascals Tornado The Log Magic Archer
Bats Firecracker Rascals Tornado Magic Archer
Bats Rascals Valkyrie The Log
Valkyrie Bats Firecracker Rascals Tornado The Log Magic Archer
Rascals
Tornado Rascals The Log
Bats Firecracker Rascals Valkyrie Tornado
Bats Firecracker Rascals Valkyrie Tornado The Log Magic Archer
Valkyrie Tornado The Log Bats Firecracker Rascals Magic Archer
Tornado
Rascals Valkyrie Bats Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie
Firecracker Valkyrie The Log Magic Archer
Bats Rascals Valkyrie The Log
Valkyrie Bats Rascals Tornado The Log
Rascals Valkyrie
Firecracker Bats Rascals Tornado Magic Archer
Rascals Bats Valkyrie
Rascals Valkyrie
Bats Firecracker Valkyrie Tornado The Log Magic Archer
Bats Rascals Valkyrie
Valkyrie Tornado The Log
Rascals Valkyrie
Firecracker Rascals Valkyrie Magic Archer
Rascals Bats Firecracker Valkyrie Tornado The Log Magic Archer
Bats Valkyrie Firecracker Rascals The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rascals Valkyrie The Log
Firecracker Tornado The Log Magic Archer
The Log Magic Archer
Firecracker Rascals Valkyrie The Log
Firecracker Valkyrie The Log Magic Archer
Firecracker Bats Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Firecracker Tornado Magic Archer
The Log Firecracker Tornado
Bats Tornado
Firecracker Valkyrie Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Tornado
Bats
Firecracker The Log Magic Archer
Firecracker Valkyrie Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Valkyrie Magic Archer
Firecracker The Log Tornado Magic Archer
Tornado The Log Magic Archer
Firecracker Tornado The Log Magic Archer
Bats Firecracker Tornado Magic Archer
Bats Firecracker
The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Bats Magic Archer
Firecracker Tornado Magic Archer
The Log
Firecracker Rascals Valkyrie Magic Archer
The Log Firecracker Magic Archer
Tornado
Firecracker
Bats Firecracker Rascals Tornado The Log Magic Archer
Firecracker Bats Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
Firecracker

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