My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Princess Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Princess Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit
Giant Snowball
Witch Princess
Zap
Witch Princess Bandit
Barbarian Barrel
Valkyrie Witch Giant Skeleton Princess Bandit Magic Archer
The Log
Witch Giant Skeleton Princess Bandit
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Valkyrie Witch Giant Skeleton Princess Bandit Magic Archer
Fireball
Witch Princess Bandit Magic Archer
Poison
Witch Princess Magic Archer
Lightning
Valkyrie Witch Bandit Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Bandit Valkyrie Magic Archer Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Princess Bandit Valkyrie

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Witch Giant Skeleton Bandit Magic Archer
Witch
Valkyrie Giant Skeleton Bandit Mega Knight
Giant Skeleton
Valkyrie Witch The Log Princess Bandit Magic Archer
The Log
Giant Skeleton Princess Bandit Magic Archer Mega Knight
Princess
Giant Skeleton The Log Mega Knight
Bandit
Valkyrie Witch Giant Skeleton The Log Magic Archer Mega Knight
Magic Archer
Valkyrie Giant Skeleton The Log Bandit Mega Knight
Mega Knight
Witch The Log Princess Bandit Magic Archer

Defense Synergies 0 21

Valkyrie
Witch The Log Princess Bandit Magic Archer
Witch
Valkyrie Giant Skeleton The Log Bandit Mega Knight
Giant Skeleton
Witch The Log Princess Magic Archer
The Log
Valkyrie Witch Giant Skeleton Princess Bandit Magic Archer Mega Knight
Princess
Valkyrie Giant Skeleton The Log Bandit Mega Knight
Bandit
Valkyrie Witch The Log Princess Magic Archer Mega Knight
Magic Archer
Valkyrie Giant Skeleton The Log Bandit Mega Knight
Mega Knight
Witch The Log Princess Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Magic Archer
Valkyrie Witch The Log Bandit Mega Knight
Witch Mega Knight Valkyrie Giant Skeleton Bandit
Witch Valkyrie Bandit Mega Knight
Valkyrie Giant Skeleton The Log Princess Mega Knight
The Log Valkyrie Bandit Magic Archer Mega Knight
Witch Princess Magic Archer
Valkyrie Giant Skeleton The Log Bandit Magic Archer Mega Knight
Witch Princess
Valkyrie Giant Skeleton Bandit Mega Knight
Valkyrie Witch Giant Skeleton The Log Princess Bandit Magic Archer Mega Knight
Witch Princess Magic Archer
Mega Knight Valkyrie Witch Giant Skeleton The Log Bandit
Valkyrie Mega Knight Witch The Log Princess Magic Archer
Bandit Mega Knight
The Log Bandit Mega Knight
Mega Knight Valkyrie Witch
Valkyrie Mega Knight Witch The Log Bandit Magic Archer
Valkyrie Witch The Log Giant Skeleton Princess Bandit Magic Archer Mega Knight
Valkyrie Mega Knight Witch Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Giant Skeleton Bandit
Bandit Valkyrie The Log Magic Archer Mega Knight
Giant Skeleton Bandit Mega Knight Valkyrie Witch The Log
Valkyrie Giant Skeleton Mega Knight The Log Bandit
Giant Skeleton Valkyrie Witch Bandit Mega Knight
Witch Princess Magic Archer
Valkyrie Witch Giant Skeleton Bandit
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Mega Knight Valkyrie Witch The Log Bandit Magic Archer
Witch
Mega Knight Valkyrie Witch Giant Skeleton
Mega Knight Valkyrie Giant Skeleton The Log
Giant Skeleton Mega Knight Valkyrie Witch Bandit
Valkyrie Witch Princess Magic Archer Mega Knight
Witch Valkyrie Giant Skeleton The Log Magic Archer
Valkyrie Mega Knight Witch Giant Skeleton The Log Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Valkyrie Giant Skeleton The Log Bandit
The Log Princess Bandit Magic Archer
Giant Skeleton The Log Bandit Magic Archer
Valkyrie Giant Skeleton The Log
Valkyrie The Log Magic Archer Mega Knight
Witch Princess Magic Archer
Witch The Log Princess Magic Archer
The Log Princess Magic Archer
The Log Bandit
Valkyrie The Log Princess Bandit Magic Archer
Princess Magic Archer
The Log Princess Bandit Magic Archer
Princess Bandit Magic Archer
Princess The Log Magic Archer
Witch The Log Princess Bandit Magic Archer
Magic Archer The Log Princess Bandit Mega Knight
The Log Princess Bandit Magic Archer Mega Knight
Valkyrie Witch The Log Princess Magic Archer Mega Knight
Giant Skeleton The Log Magic Archer Mega Knight
Princess
The Log
The Log
The Log Valkyrie Witch Princess Magic Archer Mega Knight
Witch
The Log Witch Princess Bandit Magic Archer
Witch The Log Princess Bandit Magic Archer Mega Knight
The Log Bandit Magic Archer
Witch Princess Magic Archer
Witch
The Log Bandit Magic Archer Mega Knight
Princess Magic Archer
Giant Skeleton Mega Knight
The Log Princess Magic Archer
Witch Princess Bandit Magic Archer
Witch Princess Magic Archer
The Log
Valkyrie Princess Magic Archer Mega Knight
The Log Princess Magic Archer
Giant Skeleton
Mega Knight
Witch Giant Skeleton The Log Princess Magic Archer
Witch Princess Magic Archer
Witch Giant Skeleton The Log Princess Bandit Magic Archer Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: