My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Baby Dragon Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Baby Dragon Witch Balloon
Fireball
Wizard Skeleton Army Baby Dragon Witch Balloon
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Valkyrie Wizard Baby Dragon Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Barbarian Barrel Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Valkyrie Baby Dragon Freeze Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Skeleton Army Valkyrie Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Baby Dragon Witch
Wizard
Valkyrie Balloon
Barbarian Barrel
Balloon Baby Dragon
Skeleton Army
Baby Dragon
Valkyrie Barbarian Barrel Witch Balloon
Freeze
Balloon
Witch
Valkyrie Baby Dragon
Balloon
Valkyrie Barbarian Barrel Freeze Wizard Baby Dragon

Defense Synergies 0 11

Valkyrie
Wizard Baby Dragon Freeze Witch
Wizard
Valkyrie Barbarian Barrel Skeleton Army Freeze
Barbarian Barrel
Wizard Baby Dragon Witch
Skeleton Army
Wizard Freeze
Baby Dragon
Valkyrie Barbarian Barrel Witch
Freeze
Valkyrie Wizard Skeleton Army
Witch
Valkyrie Barbarian Barrel Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Barbarian Barrel Baby Dragon
Skeleton Army Valkyrie Witch
Skeleton Army Witch Valkyrie Freeze
Skeleton Army Witch Valkyrie
Valkyrie Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Freeze Valkyrie Baby Dragon
Wizard Baby Dragon Freeze Witch
Valkyrie Barbarian Barrel Baby Dragon
Witch Skeleton Army
Skeleton Army Valkyrie Barbarian Barrel
Valkyrie Skeleton Army Witch Wizard Barbarian Barrel Baby Dragon Freeze
Wizard Baby Dragon Witch
Skeleton Army Valkyrie Wizard Freeze Witch
Valkyrie Wizard Skeleton Army Barbarian Barrel Baby Dragon Freeze Witch
Skeleton Army
Skeleton Army Freeze
Wizard Valkyrie Skeleton Army Witch
Valkyrie Wizard Barbarian Barrel Skeleton Army Baby Dragon Witch
Valkyrie Wizard Barbarian Barrel Baby Dragon Freeze Witch
Valkyrie Wizard Skeleton Army Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Barbarian Barrel Witch
Valkyrie Wizard Barbarian Barrel Baby Dragon
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Barbarian Barrel
Valkyrie Skeleton Army Witch
Wizard Baby Dragon Freeze Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Freeze Valkyrie Barbarian Barrel Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Valkyrie Barbarian Barrel Baby Dragon Freeze
Valkyrie Wizard Barbarian Barrel Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel Freeze
Wizard Valkyrie Barbarian Barrel Baby Dragon
Wizard Baby Dragon Freeze Witch
Wizard Baby Dragon Witch
Wizard Barbarian Barrel Baby Dragon Freeze
Wizard
Valkyrie Wizard Barbarian Barrel
Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Witch
Wizard Barbarian Barrel Baby Dragon
Barbarian Barrel Freeze
Wizard Barbarian Barrel Baby Dragon
Valkyrie Wizard Barbarian Barrel Baby Dragon Witch
Baby Dragon
Wizard
Barbarian Barrel Baby Dragon
Freeze Valkyrie Wizard Barbarian Barrel Baby Dragon Witch
Witch
Wizard Barbarian Barrel Baby Dragon Witch
Wizard Baby Dragon Witch
Barbarian Barrel Baby Dragon
Wizard Baby Dragon Witch
Wizard Freeze Witch
Wizard
Freeze
Wizard
Barbarian Barrel Skeleton Army Freeze Witch
Wizard Baby Dragon Witch
Freeze
Barbarian Barrel
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon Freeze Witch
Witch
Barbarian Barrel Baby Dragon Freeze Witch
Wizard

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