My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Wall Breakers Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army Prince Ram Rider
Giant Snowball
Wall Breakers Goblin Barrel Skeleton Army Ram Rider
Zap
Wall Breakers Goblin Barrel Skeleton Army Prince Ram Rider
Barbarian Barrel
Valkyrie Wizard Wall Breakers Goblin Barrel Skeleton Army
The Log
Wall Breakers Goblin Barrel Skeleton Army Prince Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Wizard Wall Breakers Goblin Barrel Skeleton Army Prince Ram Rider
Fireball
Wizard Wall Breakers Goblin Barrel Skeleton Army Ram Rider
Poison
Wizard Skeleton Army
Lightning
Valkyrie Wizard Prince Ram Rider
Rocket
Valkyrie Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Goblin Barrel Skeleton Army Valkyrie Wizard Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Goblin Barrel Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Prince Wizard Wall Breakers Ram Rider
Wizard
Valkyrie Prince Ram Rider
Barbarian Barrel
Wall Breakers Goblin Barrel Prince Ram Rider
Wall Breakers
Valkyrie Barbarian Barrel
Goblin Barrel
Valkyrie Prince Barbarian Barrel Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
Prince
Valkyrie Goblin Barrel Wizard Barbarian Barrel Ram Rider
Ram Rider
Valkyrie Wizard Barbarian Barrel Goblin Barrel Prince

Defense Synergies 0 7

Valkyrie
Wizard Prince
Wizard
Valkyrie Barbarian Barrel Skeleton Army Prince
Barbarian Barrel
Wizard Prince
Wall Breakers
Goblin Barrel
Skeleton Army
Wizard Prince
Prince
Valkyrie Wizard Barbarian Barrel Skeleton Army
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Barbarian Barrel Ram Rider
Skeleton Army Valkyrie Prince Ram Rider
Skeleton Army Prince Ram Rider Valkyrie
Skeleton Army Prince Valkyrie Ram Rider
Valkyrie Barbarian Barrel Skeleton Army Prince
Barbarian Barrel Skeleton Army Valkyrie
Ram Rider Wizard
Valkyrie Barbarian Barrel Ram Rider
Skeleton Army Prince
Skeleton Army Valkyrie Barbarian Barrel Prince
Valkyrie Skeleton Army Wizard Barbarian Barrel Ram Rider
Wizard Ram Rider
Skeleton Army Prince Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Army Barbarian Barrel Prince
Skeleton Army Prince Ram Rider
Skeleton Army Prince Ram Rider
Wizard Valkyrie Skeleton Army Prince
Valkyrie Wizard Barbarian Barrel Skeleton Army Prince Ram Rider
Valkyrie Wizard Barbarian Barrel Ram Rider
Prince Ram Rider
Valkyrie Wizard Skeleton Army Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Barbarian Barrel Prince
Valkyrie Wizard Barbarian Barrel Prince
Skeleton Army Valkyrie Prince Ram Rider
Valkyrie Skeleton Army Prince Barbarian Barrel Ram Rider
Valkyrie Skeleton Army Prince Ram Rider
Wizard Ram Rider
Skeleton Army Prince Valkyrie Ram Rider
Valkyrie Skeleton Army Prince
Valkyrie Barbarian Barrel Skeleton Army Prince
Skeleton Army
Valkyrie Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard Ram Rider
Wizard Valkyrie Skeleton Army
Skeleton Army Valkyrie Barbarian Barrel Prince
Valkyrie Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel
Barbarian Barrel Ram Rider
Barbarian Barrel
Valkyrie Barbarian Barrel Prince
Wizard Valkyrie Barbarian Barrel
Wizard Ram Rider
Wizard
Wizard Barbarian Barrel Ram Rider
Wizard Ram Rider
Prince
Valkyrie Wizard Barbarian Barrel Prince Ram Rider
Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Prince
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Prince
Valkyrie Wizard Barbarian Barrel
Prince
Wizard
Prince
Barbarian Barrel
Valkyrie Wizard Barbarian Barrel
Wizard Barbarian Barrel Ram Rider
Wizard Prince Ram Rider
Barbarian Barrel
Wizard
Wizard
Wizard
Prince
Wizard
Barbarian Barrel Skeleton Army Prince
Wizard Ram Rider
Barbarian Barrel
Valkyrie Wizard Prince
Wizard
Prince
Barbarian Barrel Prince

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