My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Dark Prince Balloon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince Balloon
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon Balloon
Zap
Goblin Gang Goblin Barrel Dark Prince Balloon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel Dark Prince
The Log
Goblin Gang Goblin Barrel Dark Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Wizard Goblin Barrel Baby Dragon Dark Prince Balloon
Fireball
Goblin Gang Wizard Goblin Barrel Baby Dragon Balloon
Poison
Goblin Gang Wizard Balloon
Lightning
Valkyrie Wizard Baby Dragon Dark Prince Balloon Goblinstein
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Valkyrie Baby Dragon Dark Prince Wizard Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Goblin Barrel Valkyrie Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Valkyrie Baby Dragon Dark Prince Balloon
Valkyrie
Goblin Barrel Balloon Goblin Gang Wizard Baby Dragon Dark Prince
Wizard
Valkyrie Dark Prince Balloon
Goblin Barrel
Goblin Gang Valkyrie Dark Prince Baby Dragon Balloon
Baby Dragon
Goblin Gang Valkyrie Goblin Barrel Dark Prince Balloon
Dark Prince
Goblin Barrel Goblin Gang Valkyrie Wizard Baby Dragon Balloon
Balloon
Valkyrie Goblin Gang Wizard Goblin Barrel Baby Dragon Dark Prince
Goblinstein

Defense Synergies 0 6

Goblin Gang
Valkyrie Dark Prince
Valkyrie
Goblin Gang Wizard Baby Dragon
Wizard
Valkyrie Dark Prince
Goblin Barrel
Baby Dragon
Valkyrie Dark Prince
Dark Prince
Goblin Gang Wizard Baby Dragon
Balloon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Goblin Gang Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince
Valkyrie Dark Prince
Goblin Gang Valkyrie Baby Dragon Dark Prince
Goblin Gang Wizard Baby Dragon
Valkyrie Baby Dragon
Goblin Gang
Goblin Gang Valkyrie Dark Prince
Goblin Gang Valkyrie Wizard Baby Dragon Dark Prince
Goblin Gang Wizard Baby Dragon
Goblin Gang Valkyrie Wizard Dark Prince
Valkyrie Wizard Goblin Gang Baby Dragon Dark Prince
Goblin Gang
Goblin Gang Goblinstein
Wizard Goblin Gang Valkyrie Dark Prince
Valkyrie Goblin Gang Wizard Baby Dragon Dark Prince
Valkyrie Wizard Baby Dragon Dark Prince
Goblin Gang Valkyrie Wizard Dark Prince Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Dark Prince
Goblin Gang Valkyrie Wizard Baby Dragon
Goblin Gang Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince
Wizard Goblinstein Goblin Gang Baby Dragon
Goblin Gang Dark Prince Valkyrie
Valkyrie Dark Prince
Goblinstein Valkyrie Baby Dragon Dark Prince
Goblin Gang
Valkyrie Dark Prince
Valkyrie Dark Prince
Dark Prince Goblin Gang Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Goblin Gang Valkyrie Baby Dragon Dark Prince Goblinstein
Valkyrie Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Dark Prince
Wizard Valkyrie Baby Dragon Dark Prince Goblinstein
Wizard Goblinstein Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Goblin Gang
Valkyrie Wizard Dark Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Dark Prince
Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Dark Prince Goblinstein
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Goblinstein
Wizard
Wizard
Goblin Gang Dark Prince Goblinstein
Wizard Baby Dragon
Goblin Gang Valkyrie Wizard Baby Dragon Dark Prince
Wizard Baby Dragon
Dark Prince
Goblin Gang Baby Dragon
Baby Dragon Dark Prince
Wizard

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