My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Giant Skeleton Sparky
Giant Snowball
Goblin Barrel Guards
Zap
Goblin Barrel Guards Sparky
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Guards Giant Skeleton Electro Wizard Sparky
The Log
Goblin Barrel Guards Giant Skeleton Sparky
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Valkyrie Wizard Goblin Barrel Guards Giant Skeleton Electro Wizard Sparky
Fireball
Wizard Goblin Barrel Electro Wizard Sparky
Poison
Wizard Guards Electro Wizard Sparky
Lightning
Valkyrie Wizard Electro Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Valkyrie Electro Wizard Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Guards Valkyrie

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Wizard Giant Skeleton Electro Wizard Sparky
Wizard
Valkyrie Giant Skeleton Sparky
Goblin Barrel
Valkyrie Guards Giant Skeleton Sparky
Guards
Goblin Barrel The Log
Giant Skeleton
Valkyrie Wizard Goblin Barrel The Log Electro Wizard Sparky
The Log
Guards Giant Skeleton Sparky
Electro Wizard
Valkyrie Giant Skeleton Sparky
Sparky
Valkyrie Wizard Goblin Barrel Giant Skeleton The Log Electro Wizard

Defense Synergies 0 16

Valkyrie
Wizard The Log Electro Wizard Sparky
Wizard
Valkyrie Guards Giant Skeleton The Log Electro Wizard
Goblin Barrel
Guards
Wizard Giant Skeleton The Log Electro Wizard Sparky
Giant Skeleton
Wizard Guards The Log Electro Wizard
The Log
Valkyrie Wizard Guards Giant Skeleton Electro Wizard Sparky
Electro Wizard
Valkyrie Wizard Guards Giant Skeleton The Log
Sparky
Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard Sparky
Sparky Valkyrie The Log Electro Wizard
Sparky Valkyrie Giant Skeleton Electro Wizard
Sparky Valkyrie Guards Electro Wizard
Valkyrie Giant Skeleton The Log Sparky
The Log Valkyrie Guards Electro Wizard
Electro Wizard Wizard
Valkyrie Giant Skeleton The Log Electro Wizard Sparky
Sparky
Guards Valkyrie Giant Skeleton Electro Wizard Sparky
Valkyrie Guards Electro Wizard Wizard Giant Skeleton The Log
Wizard Electro Wizard
Sparky Valkyrie Wizard Guards Giant Skeleton The Log Electro Wizard
Valkyrie Wizard Sparky Guards The Log Electro Wizard
Sparky Electro Wizard
The Log Electro Wizard Sparky
Wizard Sparky Valkyrie Electro Wizard
Valkyrie Wizard Guards The Log Electro Wizard
Valkyrie Wizard The Log Guards Giant Skeleton Electro Wizard
Sparky Electro Wizard
Valkyrie Wizard Guards Giant Skeleton The Log Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Giant Skeleton Electro Wizard Sparky
Electro Wizard Valkyrie Wizard The Log
Guards Giant Skeleton Valkyrie The Log Electro Wizard Sparky
Valkyrie Guards Giant Skeleton The Log Electro Wizard Sparky
Giant Skeleton Valkyrie Guards Sparky
Wizard Electro Wizard
Guards Sparky Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Sparky
Giant Skeleton Electro Wizard Valkyrie The Log Sparky
Guards Sparky
Valkyrie Guards Giant Skeleton Sparky
Valkyrie Guards Giant Skeleton The Log Electro Wizard
Giant Skeleton Valkyrie Wizard Guards Sparky
Wizard Valkyrie Sparky
Guards Electro Wizard Sparky Valkyrie Giant Skeleton The Log
Valkyrie Wizard Giant Skeleton The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Giant Skeleton The Log Sparky
The Log Electro Wizard
Giant Skeleton The Log Sparky
Valkyrie Guards Giant Skeleton The Log Sparky
Wizard Valkyrie The Log Sparky
Wizard
Wizard The Log Sparky
The Log Wizard
The Log Wizard
Guards Electro Wizard Sparky
Valkyrie Wizard The Log Electro Wizard Sparky
Wizard
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Sparky
Wizard The Log Electro Wizard Sparky
Valkyrie Wizard The Log
Giant Skeleton The Log Sparky
Wizard
The Log Sparky
The Log
The Log Valkyrie Wizard Sparky
The Log Wizard Electro Wizard Sparky
Wizard The Log Sparky
The Log Sparky
Wizard Electro Wizard Sparky
Electro Wizard Wizard Guards
Sparky
Wizard The Log Sparky
Electro Wizard Sparky
Giant Skeleton Sparky
Wizard The Log Sparky
Electro Wizard Guards
Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard Sparky
The Log Wizard
Giant Skeleton Sparky
Sparky
Guards Giant Skeleton The Log Electro Wizard Sparky
Electro Wizard
Giant Skeleton The Log Electro Wizard Sparky
Sparky
Wizard Sparky

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