My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Barrel Skeleton Army Princess
Zap
Goblin Barrel Skeleton Army Prince Princess
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Princess Ice Wizard Electro Wizard
The Log
Goblin Barrel Skeleton Army Prince Princess
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Princess
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army Prince Princess Ice Wizard Electro Wizard
Fireball
Wizard Goblin Barrel Skeleton Army Princess Ice Wizard Electro Wizard
Poison
Wizard Skeleton Army Princess Ice Wizard Electro Wizard
Lightning
Valkyrie Wizard Prince Ice Wizard Electro Wizard
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Princess Ice Wizard Valkyrie Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Barrel Skeleton Army Princess Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Prince Wizard Electro Wizard
Wizard
Valkyrie Prince
Goblin Barrel
Valkyrie Prince Skeleton Army Princess Ice Wizard
Skeleton Army
Goblin Barrel
Prince
Valkyrie Goblin Barrel Wizard Princess Ice Wizard Electro Wizard
Princess
Goblin Barrel Prince
Ice Wizard
Goblin Barrel Prince
Electro Wizard
Valkyrie Prince

Defense Synergies 0 16

Valkyrie
Wizard Prince Princess Ice Wizard Electro Wizard
Wizard
Valkyrie Skeleton Army Prince Ice Wizard Electro Wizard
Goblin Barrel
Skeleton Army
Wizard Prince Princess Ice Wizard Electro Wizard
Prince
Valkyrie Wizard Skeleton Army Ice Wizard Electro Wizard
Princess
Valkyrie Skeleton Army Ice Wizard
Ice Wizard
Valkyrie Wizard Skeleton Army Prince Princess
Electro Wizard
Valkyrie Wizard Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Skeleton Army Valkyrie Prince Ice Wizard Electro Wizard
Skeleton Army Prince Valkyrie Ice Wizard Electro Wizard
Skeleton Army Prince Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army Prince Princess
Skeleton Army Valkyrie Ice Wizard Electro Wizard
Electro Wizard Wizard Princess Ice Wizard
Valkyrie Electro Wizard
Skeleton Army Prince Princess Ice Wizard
Skeleton Army Valkyrie Prince Ice Wizard Electro Wizard
Valkyrie Skeleton Army Ice Wizard Electro Wizard Wizard Princess
Wizard Princess Ice Wizard Electro Wizard
Skeleton Army Prince Valkyrie Wizard Ice Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Prince Princess Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Wizard Valkyrie Skeleton Army Prince Electro Wizard
Valkyrie Wizard Skeleton Army Prince Ice Wizard Electro Wizard
Valkyrie Wizard Princess Ice Wizard Electro Wizard
Prince Electro Wizard
Valkyrie Wizard Skeleton Army Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince Electro Wizard
Electro Wizard Valkyrie Wizard Prince
Skeleton Army Valkyrie Prince Electro Wizard
Valkyrie Skeleton Army Prince Electro Wizard
Valkyrie Skeleton Army Prince
Wizard Princess Ice Wizard Electro Wizard
Skeleton Army Prince Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army Prince
Electro Wizard Valkyrie Skeleton Army Prince
Skeleton Army
Valkyrie Prince
Skeleton Army Valkyrie Prince Electro Wizard
Skeleton Army Prince Valkyrie Wizard
Wizard Valkyrie Skeleton Army Princess
Skeleton Army Electro Wizard Valkyrie Prince
Valkyrie Wizard Princess Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess Ice Wizard Electro Wizard
Valkyrie Prince
Wizard Valkyrie
Wizard Princess Ice Wizard
Wizard Princess
Wizard Princess Ice Wizard
Wizard
Prince Electro Wizard
Valkyrie Wizard Prince Princess Electro Wizard
Wizard Princess
Princess
Princess
Princess Prince
Wizard Princess
Wizard Princess
Wizard Prince Princess Electro Wizard
Valkyrie Wizard Princess
Prince
Wizard Princess
Prince
Valkyrie Wizard Princess Ice Wizard
Wizard Princess Ice Wizard Electro Wizard
Wizard Prince Princess
Wizard Princess Ice Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Princess Electro Wizard
Prince
Wizard Princess
Electro Wizard Skeleton Army Prince Princess
Wizard Princess Ice Wizard Electro Wizard
Valkyrie Wizard Prince Princess Electro Wizard
Wizard Princess
Prince
Princess Electro Wizard
Princess Electro Wizard
Prince Princess Electro Wizard
Prince
Wizard

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