My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Wizard Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Valkyrie Freeze Electro Wizard Inferno Dragon Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Valkyrie Freeze Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A
Freeze
P.E.K.K.A
Electro Wizard Valkyrie Wizard The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie
Inferno Dragon
Golden Knight

Defense Synergies 1 16

Valkyrie
Wizard Freeze P.E.K.K.A The Log Electro Wizard
Wizard
Valkyrie Freeze P.E.K.K.A The Log Electro Wizard Golden Knight
Freeze
Valkyrie Wizard Electro Wizard
P.E.K.K.A
The Log Valkyrie Wizard Electro Wizard
The Log
P.E.K.K.A Valkyrie Wizard Electro Wizard Inferno Dragon Golden Knight
Electro Wizard
Valkyrie Wizard Freeze P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard
Golden Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard Golden Knight
P.E.K.K.A Inferno Dragon Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Freeze Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Electro Wizard
Valkyrie P.E.K.K.A The Log
Freeze The Log Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Wizard Freeze
Valkyrie P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Inferno Dragon
Valkyrie Electro Wizard
Valkyrie Electro Wizard Wizard Freeze The Log
Inferno Dragon Wizard Electro Wizard
P.E.K.K.A Valkyrie Wizard Freeze The Log Electro Wizard
Valkyrie Wizard Freeze P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Inferno Dragon Electro Wizard
Freeze P.E.K.K.A The Log Electro Wizard Inferno Dragon
Wizard Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Wizard The Log Electro Wizard Golden Knight
Valkyrie Wizard Freeze The Log Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie Wizard P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Wizard The Log Inferno Dragon
P.E.K.K.A Valkyrie The Log Electro Wizard Golden Knight
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Valkyrie Inferno Dragon
Wizard Freeze Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Inferno Dragon
Freeze P.E.K.K.A Electro Wizard Valkyrie The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Golden Knight
P.E.K.K.A Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Wizard Golden Knight
Wizard Valkyrie
Electro Wizard Valkyrie Freeze P.E.K.K.A The Log Inferno Dragon Golden Knight
Valkyrie Wizard Freeze P.E.K.K.A The Log Electro Wizard Inferno Dragon Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log Golden Knight
The Log Electro Wizard Golden Knight
The Log
Valkyrie Freeze The Log
Wizard Valkyrie The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard Golden Knight
Electro Wizard
Valkyrie Wizard The Log Electro Wizard Golden Knight
Wizard
The Log Golden Knight
Freeze
The Log
Wizard The Log Golden Knight
Wizard The Log
Freeze
Wizard The Log Electro Wizard
Valkyrie Wizard The Log Golden Knight
The Log
Wizard
The Log
The Log
Freeze The Log Valkyrie Wizard
Inferno Dragon
The Log Wizard Electro Wizard Golden Knight
Wizard The Log Golden Knight
The Log Golden Knight
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Wizard The Log
Freeze Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Freeze
Wizard Electro Wizard
Freeze
The Log
Valkyrie Wizard Electro Wizard
The Log Wizard
P.E.K.K.A
Freeze The Log Electro Wizard Golden Knight
Electro Wizard
Freeze The Log Electro Wizard Golden Knight
P.E.K.K.A Inferno Dragon
Wizard

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