My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Witch
Zap
Witch Sparky
Barbarian Barrel
Valkyrie Wizard Witch Electro Wizard Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch P.E.K.K.A Electro Wizard Sparky
Fireball
Wizard Witch Electro Wizard Sparky
Poison
Wizard Witch Electro Wizard Sparky
Lightning
Valkyrie Wizard Witch Electro Wizard Sparky
Rocket
Valkyrie Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Freeze Electro Wizard Wizard Witch Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Freeze Electro Wizard Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Witch P.E.K.K.A Electro Wizard Sparky
Wizard
Valkyrie P.E.K.K.A Sparky Mega Knight
Freeze
Witch
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Valkyrie Wizard Witch
Electro Wizard
P.E.K.K.A Valkyrie Sparky Mega Knight
Sparky
Valkyrie Wizard Electro Wizard
Mega Knight
Wizard Witch Electro Wizard

Defense Synergies 0 17

Valkyrie
Wizard Freeze Witch P.E.K.K.A Electro Wizard Sparky
Wizard
Valkyrie Freeze P.E.K.K.A Electro Wizard Mega Knight
Freeze
Valkyrie Wizard Electro Wizard Sparky Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
P.E.K.K.A
Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Freeze Witch P.E.K.K.A Mega Knight
Sparky
Valkyrie Freeze
Mega Knight
Wizard Freeze Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Sparky
P.E.K.K.A Sparky Valkyrie Witch Electro Wizard Mega Knight
Witch P.E.K.K.A Sparky Mega Knight Valkyrie Freeze Electro Wizard
Witch P.E.K.K.A Sparky Valkyrie Electro Wizard Mega Knight
Valkyrie P.E.K.K.A Sparky Mega Knight
Freeze Valkyrie Electro Wizard Mega Knight
Electro Wizard Wizard Freeze Witch
Valkyrie P.E.K.K.A Electro Wizard Sparky Mega Knight
Witch P.E.K.K.A Sparky
Valkyrie Electro Wizard Sparky Mega Knight
Valkyrie Witch Electro Wizard Wizard Freeze Mega Knight
Wizard Witch Electro Wizard
P.E.K.K.A Sparky Mega Knight Valkyrie Wizard Freeze Witch Electro Wizard
Valkyrie Wizard Sparky Mega Knight Freeze Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Electro Wizard Mega Knight
Freeze P.E.K.K.A Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Valkyrie Witch P.E.K.K.A Electro Wizard
Mega Knight Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Freeze Witch Electro Wizard Mega Knight
P.E.K.K.A Sparky Electro Wizard
Valkyrie Wizard Mega Knight Witch P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch P.E.K.K.A Electro Wizard Sparky
Electro Wizard Valkyrie Wizard Mega Knight
P.E.K.K.A Mega Knight Valkyrie Witch Electro Wizard Sparky
Valkyrie P.E.K.K.A Mega Knight Electro Wizard Sparky
P.E.K.K.A Valkyrie Witch Sparky Mega Knight
Wizard Freeze Witch Electro Wizard
P.E.K.K.A Sparky Valkyrie Witch Electro Wizard
P.E.K.K.A Mega Knight Valkyrie Sparky
Freeze P.E.K.K.A Electro Wizard Mega Knight Valkyrie Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Valkyrie Witch Sparky
P.E.K.K.A Mega Knight Valkyrie Electro Wizard
P.E.K.K.A Mega Knight Valkyrie Wizard Witch Sparky
Wizard Valkyrie Witch Sparky Mega Knight
Witch Electro Wizard Sparky Valkyrie Freeze P.E.K.K.A
Valkyrie Mega Knight Wizard Freeze Witch P.E.K.K.A Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Sparky
Electro Wizard
Sparky
Valkyrie Freeze Sparky
Wizard Valkyrie Sparky Mega Knight
Wizard Freeze Witch
Wizard Witch Sparky
Wizard Freeze
Wizard
Electro Wizard Sparky
Valkyrie Wizard Electro Wizard Sparky
Wizard
Sparky
Freeze
Sparky
Wizard Witch Sparky
Wizard Sparky Mega Knight
Freeze Sparky
Sparky
Wizard Electro Wizard Sparky Mega Knight
Valkyrie Wizard Witch Mega Knight
Sparky Mega Knight
Wizard
Sparky
Freeze Valkyrie Wizard Witch Sparky Mega Knight
Witch
Wizard Witch Electro Wizard Sparky
Wizard Witch Sparky Mega Knight
Sparky
Wizard Witch Electro Wizard Sparky
Electro Wizard Wizard Freeze Witch
Sparky
Wizard Sparky Mega Knight
Freeze Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Wizard Sparky
Electro Wizard Freeze Witch
Wizard Witch Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard Sparky Mega Knight
Wizard
Sparky
P.E.K.K.A Sparky Mega Knight
Freeze Witch Electro Wizard Sparky
Witch Electro Wizard
Freeze Witch Electro Wizard Sparky Mega Knight
P.E.K.K.A Sparky
Wizard Sparky Mega Knight

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